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UFO:AI Android port

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geever:

--- Quote from: bayo on January 13, 2011, 11:55:10 pm ---but what do you mean by  2d hud?

--- End quote ---

Well, not only hud but renderer/battlescape/whatever. Maybe topdown or fixed isometric view. The goal is to be fast&light.
The game is slow and waste resources now imho.

-geever

Mattn:
it would be really cool if you could attach the ufoconsole.log of the android startup.

H-Hour:
Re: maps. I'm happy to create a few simple one-level maps that use very basic brushes.

Alternatively, what about pre-rendering all the maps into isometric images that are spliced together? I guess there would still be the problem of calculating visibility.

geever:

--- Quote from: H-Hour on January 14, 2011, 10:22:41 am ---Alternatively, what about pre-rendering all the maps into isometric images that are spliced together? I guess there would still be the problem of calculating visibility.

--- End quote ---

Radar images? We have support for tactical radar images but we lack most of them. They could be used as a top-down 2D map with some additional info about visibility.

-geever

H-Hour:

--- Quote from: geever on January 14, 2011, 10:50:55 am ---Radar images? We have support for tactical radar images but we lack most of them. They could be used as a top-down 2D map with some additional info about visibility.

--- End quote ---

Yeah, although I was thinking more like at a 45 degree angle, like the old-school X-Com stuff. Top-down will only work if we want to get rid of all vertical play and have all the soldiers/aliens/civs walk only on one z-level.

I'm not opposed to that if it's important to make it low-impact for the Android, just saying.

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