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UFO:AI Android port

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Lew Yard:

--- Quote from: pelya on January 18, 2011, 09:22:12 am ---So, we DO have destructible surfaces?  :o

--- End quote ---

*shrug*  Haven't checked how they're implemented, but you can already shoot through windows, breaking them in the process.

bayo:
Here some screenshot of the game on a Toshiba Folio 100 (Android 2.2).

As u can see it is quite nice and usable. The base layout is the only one i found watchable.

Control is horrible, i yet dont understand how to click on button, sometime it work, sometime not.

pelya:
To fix the controls click "Change device config" button at the startup, click "Mouse emulation" -> "Left mouse button" and select "Normal", or "Button", or whatever you like, you have to experiment with it a bit.
The default mouse click mode is configured for point-and-click games like ScummVM or Free Heroes 2, plus magnifying glass does not work with UfoAI 'cause it uses OpenGL (I might add some implementation using glCopyTexImage2D() for example)
Also people asked for a mouse control mode when touchscreen acts like laptop touchpad, I'll add that to SDL in a future.

pelya:
Hey. I've fixed most of bugs with empty textures, check out this build
When I'll have some time I'll assemble the "demo" version, with few maps and all textures resized to 256x256, so it won't require 800 Mb download.

EDIT: I've moved some statically-allocated data to heap, and managed to start the africa_small skirmish map, with this build - it occupied 270 Mb RAM after loading (and my device max capacity is near 300 Mb RAM). Texture and lightmap sizes were set to smallest, sounds were turned off.
Also I've moved game data to "Additional downloads" section in SDL menu, so you have to enable it manually, or download data by hand.

bayo:
Little screenshot.

There is some icon bug maybe cause is dont have the right "base" (it is a little older). And I dont start the skirmish for the same reason (iv got a "light" base without any maps). BTW, it looks like some models (maybe only animated models) embedded in the GUI are still not well displayed.

The white transparent box on the left-top is maybe a sdl_android feature.

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