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UFO:AI Android port

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pelya:
A port of UFO:AI to Android mobile platform.
Google Play page
Android package file

You will need 1Gb RAM on your device (you'll get a warning if you have less), also it will download 1Gb data on the first launch.

Mattn:
Quite cool. I have a galaxy s 9000. I'm very interested in this port. Unfortunately i have little time right now. But i will have a look tomorrow.

bayo:
hehehe very nice. I download myself your framework port to android few weeks ago to work around UFOAI and Android... i dont yet check it, but sure u do a better job than me.

Thanks for your job. I will take a look too. Soon i will have some android phones and tablets to test what we can do with it. I think we can aim to provide a skirmish mode quite well. But it will need work.

BTW i dont think aiming the full game is a very good idea. That's IMO another subprojet, cause it really need too much work.

geever:

--- Quote from: bayo on January 13, 2011, 10:15:37 pm ---BTW i dont think aiming the full game is a very good idea. That's IMO another subprojet, cause it really need too much work.

--- End quote ---

I've been thinking about if we could have a minihud or 2d hud version for older PCs or even phones/tablets that doesn't require much resources but the game would be still fun to play.

-geever

bayo:
hope to have time to work on http://mattn.ninex.info/files/android/test-dyn.svg
maybe we also need to have special release pipeline to reduce texture size, or tweek thing like that
and use "simple" maps, with only one floor (or only few)

but what do you mean by  2d hud?

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