Development > Artwork
MUCH Better! (heads/faces)
H-Hour:
My suggestion on the hair is to make it smaller. Even puffed up hair is rarely more than an inch off the scalp. Most hair is around a centimeter.
Also, most hair styles other than a buzzcut or ponytail have bangs. That means you'll need to paint the hair covering the forehead, rather than just starting hair polys from the top of the forehead. I mean that the hair/head should not follow the edges between the "head" polys and the "hair" polys, if that makes sense. The UV mapping will need to allow for this kind of cross painting.
Destructavator:
--- Quote from: H-Hour on January 09, 2011, 11:02:10 pm ---My suggestion on the hair is to make it smaller. Even puffed up hair is rarely more than an inch off the scalp. Most hair is around a centimeter.
Also, most hair styles other than a buzzcut or ponytail have bangs. That means you'll need to paint the hair covering the forehead, rather than just starting hair polys from the top of the forehead. I mean that the hair/head should not follow the edges between the "head" polys and the "hair" polys, if that makes sense. The UV mapping will need to allow for this kind of cross painting.
--- End quote ---
The hair already barely goes any higher than the top of the original scalp, (This kid has a round head,) although I could take the top of the flat top and slightly shrink the sides, front, and back (slightly scale back on the X and Y axis but leave the vertical Z alone).
About the hairline, I think I understand what you mean. The new UV map should make this possible, I would think (attached).
Crystan:
Nice. The texture pic reminds me somehow at Guille from Street Figther ;D
H-Hour:
--- Quote from: Destructavator on January 09, 2011, 11:14:37 pm ---About the hairline, I think I understand what you mean. The new UV map should make this possible, I would think (attached).
--- End quote ---
Yeah, the mapping looks good.
Destructavator:
--- Quote from: H-Hour on January 10, 2011, 10:21:31 am ---Yeah, the mapping looks good.
--- End quote ---
Actually, you could really help me here - Once I get the colors and shades right so they look good in-game, if you could help me by spending just a little time manually touching up the UV textures to look better and more realistic, that would be wonderful - I personally have no talent or ability hand-drawing or "freehand" drawing/painting stuff, even on a computer with a mouse. I can easily apply a texture or pattern to a face and then manipulate it, or map a graphic onto something, but when it comes to "manually" making a graphic or hand-painting a texture I can't do it worth a damn.
BTW, I've almost got the neck and arms matching right. Still needs some more tweaking, but it is getting there.
(pic attached.)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version