Development > Artwork

MUCH Better! (heads/faces)

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H-Hour:
Never done hair before but happy to give it a shot.

Destructavator:

--- Quote from: H-Hour on January 10, 2011, 12:23:31 pm ---Never done hair before but happy to give it a shot.

--- End quote ---

OK, thanks, as I said I still need to do some in-game tests to get the tints and shades right, as the in-game render engine always makes the models look different than they do in Blender.  I'm especially concerned about the "red" variant, as I have a feeling that the red-haired version might end up looking too saturated or vivid, but I'll eventually get it right.

Once I get through that step, I'll let you know and provide 2048x2048 source PNGs to work with.  (Of course, by the time they make it into the trunk I'm sure they'll be reduced at some point.)

Hopefully by then the data_source will be fixed in the Git repo, and I could then commit the PNGs directly there.  (I had trouble with the data_source branch earlier, and geever told me in IRC it might be broken at the moment.)

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