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Author Topic: Stuck at ground level  (Read 2953 times)

Offline Kemlo

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Stuck at ground level
« on: January 04, 2011, 07:23:16 pm »
Found another bug...

It seems that my soldiers are stuck to ground level.  I cannot go up any stairs.  
This has happened to me on a level called "The Gate", the African suburb, the Hills and crashed harvester maps (all the maps I've played since I noticed this).
It affects level changes in ships (ie stairs in the Harvester) and also changes in landscape (ie cannot even get to the harvester in the Hills map).

It affected my game compiled on 1/1/11, and also a game that I compiled 30 mins ago using Mutons script with the "clean" and "download" map options ticked.

As always, my system is Windows 7, AMD Phenom II X3 720, 4GB RAM, ATI 4850 GFX.

Offline H-Hour

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Re: Stuck at ground level
« Reply #1 on: January 04, 2011, 10:52:13 pm »
Please report on our sourceforge page or this might get lost. I saw in the other thread you don't have an account. Luckily, they are free!

Offline Mattn

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Re: Stuck at ground level
« Reply #2 on: January 05, 2011, 07:45:15 am »
Duke might have fixed that bug yrsterday. But you would have to recompile the maps.

Offline Muton

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Re: Stuck at ground level
« Reply #3 on: January 05, 2011, 09:37:52 am »
In such a case
please increase the revision level of ufo2map (I know it has nothing 2do with ufo2map [thats the reason why there is a revision level])
My buildscript will than rebuild all maps
including my maget clone.

Bayo made some mods on mapget lately
including the version and revision level
but i dont know what action is triggered ....

Offline Kemlo

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Re: Stuck at ground level
« Reply #4 on: January 05, 2011, 01:25:14 pm »
Thanks, recompiling now. :)

Offline bayo

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Re: Stuck at ground level
« Reply #5 on: January 07, 2011, 11:27:45 am »
Quote
Bayo made some mods on mapget lately
including the version and revision level
but i dont know what action is triggered ....
map-get will use "version" to update the maps according the the ufo2map version. But it is not the definitive state. ATM it only store the "version" on http://ufoai.ninex.info/maps/2.4/UFO2MAP to allow to use it, if we need it later.

BTW nightly map compilation is not yet on the buildbot proccess.

Offline Kemlo

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Re: Stuck at ground level
« Reply #6 on: January 07, 2011, 11:47:53 am »
This bug is fixed now :)

Thanks.