project-navigation
Personal tools

Author Topic: Battlescape fails  (Read 3851 times)

Offline Kemlo

  • Rookie
  • ***
  • Posts: 66
    • View Profile
Battlescape fails
« on: December 28, 2010, 12:19:57 pm »
Hi, a couple of bugs in the latest version.
The below issues did not affect a version that I compiled on 19th December, but do in the latest (compiled about 2 hours ago).
My system is a Phenom II X3 720BE, 4 GB RAM, ATI 4850 gfx card and running Win7 32bit.

Firstly, the loading screen when I first start the game does not appear.
Secondly, the battlescape fails to load, I cannot even auto-resolve missions.

I've attached a log from a game where I simply loaded the game and flew directly to a crash site.

Sorry, I don't have an account on Sourceforge.
« Last Edit: December 28, 2010, 12:22:00 pm by Kemlo »

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: Battlescape fails
« Reply #1 on: December 28, 2010, 12:24:24 pm »
Error message:
Code: [Select]
ERROR: CP_SetAlienEquipmentByInterest: no available alien equipment for mission 'cat7_interest343_4'
We'll need to check it. Please attach your savegame too.

-geever

Offline Kemlo

  • Rookie
  • ***
  • Posts: 66
    • View Profile
Re: Battlescape fails
« Reply #2 on: December 28, 2010, 12:32:14 pm »
Attached.

You can recreate the scenario from the log by sending a firebird straight to the crash underneath the stingray.

Offline Kemlo

  • Rookie
  • ***
  • Posts: 66
    • View Profile
Re: Battlescape fails
« Reply #3 on: December 28, 2010, 07:45:38 pm »
I've tried a fresh install of Mutons build 1293477578 and had the same issues both with my save game and also with a new campaign.

Offline Kemlo

  • Rookie
  • ***
  • Posts: 66
    • View Profile
Re: Battlescape fails
« Reply #4 on: December 31, 2010, 12:39:42 am »
Recompiled a few mins ago and the loading screen is now working fine.
I still can't enter any missions, either from a saved game or from a new campaign, though.


Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Battlescape fails
« Reply #5 on: January 02, 2011, 11:15:40 am »
please retry with latest master and attach an updated ufoconsole.log again please.

Offline Adzik_Master

  • Cannon Fodder
  • **
  • Posts: 9
    • View Profile
Re: Battlescape fails
« Reply #6 on: January 02, 2011, 11:36:22 am »
In the latest master it seems to be done, I've got the same problem before. IMO it works fine now.

Offline Kemlo

  • Rookie
  • ***
  • Posts: 66
    • View Profile
Re: Battlescape fails
« Reply #7 on: January 02, 2011, 08:16:31 pm »
Recompiled last night and it works fine, thanks :)

ufoconsole.log attached as requested.