General > Discussion

Skill and rank increases!

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Czert:
yes, if you have ability to choice to promote selected soldier - this give more depth to game (but this not remove auto-game promoting - e.q all soldiers who serve for more than 20 missions (and for another 20 missions) are auto-promoted for one rank).
And it will be nice if soldiers with certain rank gain special abilities - e.q captain increasing accuracy of soldier up to 10 squares, sergants increasing morale rocovery and decreasing chance of paniced soldiers up to 5 squares...etc.

tempsanity:
Btw. I saw the proper skill increase (assault guns skill increasing when you actually use this kind of weapons etc) on the to do list and I really hope it will be implemented.

Getix:
I've got a personal idea about ability improvement.

Ability improvement after every mission is 100 - (current skill)% ONLY if the skill has been used.

Ex:
Using a assault rifle with a skill (pre-mission) of 40 means that the soldier has a 60% chance of increasing it.

For the other skills not related to fight, I'd prefer a "xp" system related to killing aliens.
Stat advancement should be something like

Skill 30
To get to 31 -> need 31 xp.

This for all stats. XP are equally divided into skills.

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