Development > Artwork

Merry Christmas

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MCR:

--- Quote from: Mattn on May 15, 2011, 07:57:35 am ---I think they are in Data_Source already. Please check that before adding them to Master (i think there was a reason Why Not ever Model was added to Master)

--- End quote ---

Sorry, I was not aware of that as switching the branch to data_source produces strange errors here...

I wanted to use those on various maps, that is why I added them to master.

Unfortunately importing .md3s seems to be buggy, not only in UFORadiant, but also in UFO-AI, so maybe I should revert this commit :P

MCR:

--- Quote from: Edi on May 15, 2011, 12:03:55 pm ---Those four objects cause automatic compile failure on Muton's utility. Ever y time I try, I get four compile errors (see here). I don't know for absolutely certain, but I bet the errors stem from these, since the number or errors and number of objects match.

--- End quote ---

I will revert this commit. ;)

Edi:

--- Quote from: MCR on May 15, 2011, 12:12:46 pm ---I will revert this commit. ;)

--- End quote ---
Thank you. The revert fixed things, compilation is successfully ongoing.

MCR:
I have converted the new vegetation models to md2s.
That is how they look in-game:

Crystan:
Ahhhw they would look even more better with shadows.

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