Development > Artwork
Merry Christmas
H-Hour:
Yeah, they look good. Don't forget to try and "cut" them into different md3s for the different levels. I find just splitting the leaves from the trunk and branches is often enough.
sitters:
Here the link to the vegetation models.
I think the transparency is OK in the textures, cant check it very well because C4D is working with alpha textures for
the transparency.
There are 8 models and the formats are :
The C4D sources, .obj and MD3 format.
Look what you can do with it.
The link :
http://www.sitters-electronics.nl/download/vegetation.rar
MCR:
--- Quote from: Mattn on December 30, 2010, 11:14:13 pm ---yes - please convert them - vegetation is something we always need. they are looking beautiful - let's see how they look in-game.
--- End quote ---
I agree & will add those to master, so they will not be forgotten here ;)
Mattn:
I think they are in Data_Source already. Please check that before adding them to Master (i think there was a reason Why Not ever Model was added to Master)
Edi:
--- Quote from: Mattn on May 15, 2011, 07:57:35 am ---I think they are in Data_Source already. Please check that before adding them to Master (i think there was a reason Why Not ever Model was added to Master)
--- End quote ---
Those four objects cause automatic compile failure on Muton's utility. Ever y time I try, I get four compile errors (see here). I don't know for absolutely certain, but I bet the errors stem from these, since the number or errors and number of objects match.
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