Development > Artwork

Broken HUD WIP

<< < (3/4) > >>

Kildor:
Ok.
I`ve made some work on this hud.
Firstly, I convert inventory button to the custombutton. Background is shifted, but this is problem of image, I don`t touch images yet.
Now it is work.
I don`t know what`s wrong with the bottom panel.
I`ve commented all unused code.

Next, I don`t want to do anything without your opinion, and we shoud think about adding this work under version control.

H-Hour:

--- Quote from: Kildor on December 22, 2010, 05:16:41 am ---About colours, it just have impression that this colour-theme a bit Fallout 2. I don`t know why I have such impression, but it is.

--- End quote ---
I've never played Fallout so I will look into this, thanks.


--- Quote from: bayo on December 22, 2010, 08:38:16 am ---Here, mostly there is not. For example bottom.rweapon childs can all use ghost=true, it is the same as an excluderect, but exclude everything without tweaking numbers.

--- End quote ---
I'll check out ghost=true. Would be much better.

--- Quote from: Kildor on December 22, 2010, 10:42:47 am ---Ok.
I`ve made some work on this hud.

--- End quote ---
Thanks, I am very busy the next two days so won't get to look at it until Friday, but I will definitely check it out.

Kildor:
I couldn`t stop yet, so I make some other updates on this HUD.
> 1. Soldier panel not available
Now it looks more workable.
But there is some problems left yet.
I will post new version of file, if I`ll do something with it.

Mattn:
i've added the script to master

bayo:
it would be nice to split thing like that is a separated base/ (extrabase/ i dont know), cause i think we can provide it as a pk3, but i dont think it is nice to provide it by default.

----

Mattn: And it also need all resources from hhud.pk3 (from hhud.zip (from this thread)), which is missing.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version