Development > Artwork

Texture replacements still needed?

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lendrick:
Greets!

I noticed the texture replacement thread has been silent for a few weeks, and I was wondering if all the textures have been replaced and, if not, which ones are still needed.  I'd like to make a list so that people who are looking to work on art can help out.

Thanks!

Bart K.
http://opengameart.org

Bartleby:
can ufo:ai use more of those 3d-models? i think h-hour already took some trees from there.

really great would be in game on desert maps those:
http://opengameart.org/content/scorpion

also useful:
http://opengameart.org/content/destroyed-walls-3d-models
http://opengameart.org/content/medieval-props-textured
http://opengameart.org/content/shrine-shinto-japan
http://opengameart.org/content/realistic-rocksboulders
http://opengameart.org/content/rock-low-poly
http://opengameart.org/content/low-poly-mushrooms
http://opengameart.org/content/security-camera
http://opengameart.org/content/spider

lendrick:
Absolutely. :)

The nice thing about OGA is that the licensing choices are such that all of the content on the site can be used (with proper attribution, of course) in any open source project.

geever:

--- Quote from: Bartleby on December 10, 2010, 08:03:48 pm ---can ufo:ai use more of those 3d-models? i think h-hour already took some trees from there.

--- End quote ---

If they have compatible license, namely: CC-BY-SA 3.0 or GPL.

-geever

Bartleby:
btw. lendrick,
this list might be up to date:
http://static.ufo.ludwigf.org/html/textures/license-unknown.html
http://ufoai.ninex.info/wiki/index.php/TODO/General

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