project-navigation
Personal tools

Author Topic: [FIXED] "Skin Selector" on .map entity definitions seems to be not working...  (Read 2826 times)

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
I noticed that, because on the +farm map (f_road_h1.map, line 348) "skin" "1" is defined for tractor.md2, which should be the red (tractor1.png) skin, but still in-game the green tractor is rendered, which would be skin 0 (tractor.png).

I checked the skinpaths of tractor.md2 - there everything is correct, so IMHO the bug has to be hidden somewhere in the code...
« Last Edit: December 30, 2010, 08:03:54 pm by MCR »

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
This feature is used quite often on the maps so it should be repaired...

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
This seems to be fixed.