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Author Topic: UFO Attack (working title) - X-com influenced game  (Read 3881 times)

Offline misiek

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UFO Attack (working title) - X-com influenced game
« on: June 05, 2010, 01:03:23 pm »
It's game for pc and android. Currently it only runs on pc. There is beta version of tactical game available (for windows):

http://code.google.com/p/unflobtactical/downloads/list





Here's website of project:
http://code.google.com/p/unflobtactical

Author of this project is looking for help and feedback, you can find more information here:
http://code.google.com/p/unflobtactical/wiki/HowToPlay

Offline ORCUS

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Re: UFO Attack (working title) - X-com influenced game
« Reply #1 on: June 21, 2010, 02:10:34 am »
i'm sad about the new XCOM, because it's going to be FPS, but i'm glad they are reviving the Franchise, so that in the future there will be more tactical games like these were!

1st post i make in here btw!

Offline misiek

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Re: UFO Attack (working title) - X-com influenced game
« Reply #2 on: November 20, 2010, 08:06:12 am »
Hello,

Author of this project has released new build, beta 490, for windows and android:
http://code.google.com/p/unflobtactical/downloads/list

Here's my impressions from playing it:

For now, game only has battlescape part, which can be tested. It's fully functionable, you can walk, shoot, kill, die, ai is implemented. There is only one area to test - farm. There or couple of different weapons (which is automatically equipped before fight) with different shooting models. Terrain is destructible and flameable. I've seen three different aliens during my fight.

It has simple 3d graphics, unit models are placeholders which will be replaced when author will find some help. Style of graphics is interesting, it has cartoony look. Camera is freely moveable, you can rotate it, zoom in, zoom out. Game is resolution independent, you can resize window and everything will be scaled.

A big plus for built in help screen which can introduce you to game. Another nice feature is when you select your unit, you will see his available range with infromation (green, yellow, orange circles) whether there will be enough time untis for reaction fire.

In my opinion, game looks interesting and has potential. I encourage to try it.

If you have some suggestion, idea etc, you should file an issue on project site (you need google account for it)
http://code.google.com/p/unflobtactical/issues/list

You can also contact author directly by his email (add @gmail.com to his google code name)