Development > Artwork

Some glowmaps for the textures/tex_lights folder...

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MCR:
I will attach some of the mesh-glowmaps for testing here.
The neon_003_gm.png would be used on the 'construction' or 'frozen industrial' or 'frozen alienlanding industrial' maps.

The other 3 glowmaps are for the +city map, where those will @ the moment still shine through the floors of the big parking building.
But maybe those could help to eliminate the remaining glow-shine-through bugs.

H-Hour:
I'm sorry MCR, but I've already got glowmaps for these textures made. I apparently forgot to commit them but I will do so soon. All the light001 to light008 have _nm, _sm and _gm files now.

(neon003 does not have any _* maps for it, though)

MCR:
No problem H-Hour, I just wanted to contribute those for testing purposes.
Maybe you can use neon_003_gm @ least as I'm not able to commit anything via git @ the moment...

H-Hour:
Ok, I've pushed it all now. Thanks for your neon003_gm. I put it in there too.

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