project-navigation
News
Download
Forum
Contribute
Media
FAQ
About
Contact
Personal tools
Login
Register
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New board
Home
Help
Search
Login
Register
UFO:Alien Invasion
»
Archive
»
Bugs prior to release 2.4
»
ATI rendering oddities
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: ATI rendering oddities (Read 3288 times)
H-Hour
Administrator
PHALANX Commander
Posts: 1923
ATI rendering oddities
«
on:
November 19, 2010, 05:38:52 pm »
Some screenshots showing effects and current settings for the ATI rendering problems
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: ATI rendering oddities
«
Reply #1 on:
November 19, 2010, 05:42:26 pm »
with max dynamic lights set to 4 you should see a shader error log in ufoconsole.log. i suppose a limit is reached there. please also attach the ufoconsole.log
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: ATI rendering oddities
«
Reply #2 on:
November 19, 2010, 05:45:06 pm »
the first screenshot also shows black models for every model out there, no? please try to reduce the max dyn. lights to 2
Logged
H-Hour
Administrator
PHALANX Commander
Posts: 1923
Re: ATI rendering oddities
«
Reply #3 on:
November 19, 2010, 05:50:32 pm »
2 max lights, no multisample buffer:
- Black models
- No glowmap on brushes or models
- Lines on material blends
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: ATI rendering oddities
«
Reply #4 on:
November 19, 2010, 08:11:09 pm »
is this the ufoconsole.log from the max lights 2 or 4?
Logged
H-Hour
Administrator
PHALANX Commander
Posts: 1923
Re: ATI rendering oddities
«
Reply #5 on:
November 19, 2010, 08:16:39 pm »
2
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
UFO:Alien Invasion
»
Archive
»
Bugs prior to release 2.4
»
ATI rendering oddities