>>*Please try to code the reaction fire system better. It is a crucial part of a jagged alliance-xcom genre, and I never got it working
Try the latest 2.4 dev version; It's a known issue, work in progress.
>>*The alien race: Reduce the scale a bit ...
There's an ongoing discussion about this, search the forums a bit and join in. =)
A lot of other people feel the same as you do, BTW.
>>*Ufo Crash recoveries: Look, I LOVE starting up close for a firefight, but this is too close for comfort!
This is a valid point, but I believe it's mostly the fault of the automatic random map assembler.
You can always "Retry" the mission if you don't like the initial layout.
BTW, if you have some coding skills you might want to propose - and implement - an update to the random map assembler, to prevent it from happening.
>>*I LOVE GRENADE LAUNCHERS! (So far better than anything in open field)
Oh yeah, they rock. =)
BTW, lasers do mighty good work at long range, so don't overlook them (at least pistols as sidearms). You won't regret it!
>>*Auto-Combat yields no items. Please let it yield stuff.
You're right, and it could be a breeze to fix, if you've won the mission.
But what if you've lost?
Suppose 2 soldiers died, the rest wounded, and the simulated result is that the surviving PHALANX soldiers have fled?
Do you get the dead aliens' equipment? Your dead soldiers' equipment?
Hmmm...
>>*Don't you think ground sams should shoot a bit faster?
The rate of fire seems alright to me, but it might require tweaking later on.
I think you'll also get better SAM-like installations, later on in the game.
>>*Anti-Matter is going the way of XCOM, only yielded from alien craft ...
This is a good point, and it's been made before.
Also, note the that basic idea itself contains a major contradiction:
You need anti-matter to shoot UFOs out of the sky, but you need UFOs to land unharmed, for the anti-matter...
>>*Is there any way you can recreate the RTS way of XCOM 3 or Ufo Aftermath?
I'm not a developer, nor an authority of any kind, but I'm 100% the answer is a definite NO.
Forget about it (unless, of course,
you can code it and the devs want it in their game).
>>*Tropical UFO seems to be very buggy
Also a known issue, and fixed in one of the 2.3.1 branches (IIRC).
Search around, you'll find the link.