Development > Artwork
New design for Stiletto interceptor model?
Bartleby:
--- Quote from: Destructavator on March 29, 2011, 10:33:42 pm ---Anyways, to get the result in the pic attached here I had to edit the city mesh and extrude downward the lowest edges, making the streets look like they are held up by supports. Not perfect, but nearly all I could do unless I started my own city model.
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thats a great shot. and i also think that you did a really good job. its hard enough without aerodynamic and maybe more realistic rocketplacement (if u really want to change it.. try the airwolf design with rockets on the bottom. maybe easier http://gtasamugen.webs.com/airwolf02.jpg).
good p0ss (hope he is still active for ufo ai) found that city and you were able to integrate it.
(but also must suggest one thing: could you make the stiletto a little bit brighter? hard to say without seeing the video.)
i am getting more an more excited about 2.4.
Destructavator:
Well, after seeing several desired outcomes in different directions, I think we really need to decide soon what we're going to go with. If we go with totally internal and stuff just pops out when needed, that's actually the easiest for me because then I don't really have to alter the model by sticking things on it.
If I'm going to put small launch tubes on - that don't stick out very much - and are fed ammunition/rockets/shots internally, I'm willing to do that and polish it with some work to make it look good, but then I don't want to have to throw it all out afterward.
Or, I could do similar to what I have done but move the rocket racks forward or put them in a different spot, and possibly shrink them a little.
EDIT: I'm also willing to model custom racks, for example having them all in a straight line instead of rows of 3 and 4, or something else.
Should we have a poll and vote?
H-Hour:
--- Quote from: Destructavator on March 30, 2011, 07:16:04 pm ---Should we have a poll and vote?
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No, you should just make a decision and go with it. Really, the intro video is the only place where I think this is an issue, as in-game you never really see this (even the equip craft screen doesn't really need to deal with the problem of HOW the missiles are equipped).
If people have good ideas they can share them (as some have), but in the end you should pick whatever you're happy with and make it happen. I M H O as the saying goes.
Hertzila:
How large can/would those internal weapon bays be, actually? Since in-game you can mount a number of weapons on them, they'd have to be able to hold the quite a bit more blockier TR-20 pods too, and I think SHIVAs, lasers, particles, etc. would require a mount with servos to be able to fine-tune the aim. All the while not totally blocking the engines (which I think requires them to be placed somewhat lower than what's in H-Hour's picture). If they can be that large, I say go with it. They're the best option if they're at all possible.
--- Quote from: H-Hour on March 31, 2011, 12:06:45 am ---No, you should just make a decision and go with it. Really, the intro video is the only place where I think this is an issue, as in-game you never really see this (even the equip craft screen doesn't really need to deal with the problem of HOW the missiles are equipped).
If people have good ideas they can share them (as some have), but in the end you should pick whatever you're happy with and make it happen. I M H O as the saying goes.
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What about the aerial combat that, at least at some point, was supposed to be more than launching the aircarft and hoping for the best? Wouldn't they show up in there?
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