Development > Artwork
New design for Stiletto interceptor model?
Destructavator:
I actually had to try a number of times in placing the rockets before I ended up with that - I had a half-dozen other versions that looked much worse. I'll try moving them forward though, as Hertzila said. I'll also take Crystan's idea of shrinking them just a little bit.
They can't go directly on those downward-angled wings though - They look awful like that, and the wings are angled in so many funky ways they don't go on right anyways.
BTW, I was finally able to import a city from a link H-Hour mentioned, a huge model with no apparent license restrictions (I'll double-check at some point though, just to be sure).
The only big issue with the city model is that the base is angled on an uneven slope, making parts of some ends fly up into the air. I really had to fark with scale and size settings quite a bit to avoid having it half-buried in the terrain, or too high up, with an astonishing result: Ye Olde Fantasy-Wonderland Magical Floating City-in-the-Sky. (Ahoy!) :P
(Sorry for not having a screenshot, I unfortunately didn't save the render of the "flying" city in the clouds.)
Anyways, to get the result in the pic attached here I had to edit the city mesh and extrude downward the lowest edges, making the streets look like they are held up by supports. Not perfect, but nearly all I could do unless I started my own city model.
Back to the rockets on the Stiletto, those will be easier to fix (by comparison).
BTW, changing the green plane under the city to water, to look like a lake, would be fairly easy, if that would look better.
H-Hour:
--- Quote from: Destructavator on March 29, 2011, 10:33:42 pm ---BTW, changing the green plane under the city to water, to look like a lake, would be fairly easy, if that would look better.
--- End quote ---
Yes, I think the city was designed to be a coastal city, with the edges on a lake. Would probably look better (and you can show off some nice reflections).
Weapon placements on the stilleto are tough. I would suggest shrinking the rockets quite a bit, but still there's no good solution here. +1 for forward planning.
With the minigun up front, I think the barrel should just poke out a bit in the front. Most of the barrel would be built into the nose.
H-Hour:
Here's my best idea on the rockets. You'll have to build something that sits into the side but looks like a missile bay. It's not great, but would leave the overall shape of the stilleto intact. It won't match the rocket pod as it appears in-game, but I don't think that's a problem really. All the missile pods would be tailored to fit different craft anyway.
Hertzila:
--- Quote from: H-Hour on March 29, 2011, 11:22:46 pm ---Here's my best idea on the rockets. You'll have to build something that sits into the side but looks like a missile bay. It's not great, but would leave the overall shape of the stilleto intact. It won't match the rocket pod as it appears in-game, but I don't think that's a problem really. All the missile pods would be tailored to fit different craft anyway.
--- End quote ---
If we're going with internal storage and launch from missile tubes, I think it would be better for the bays to be in the bottom or bottom side of the craft. That way minimal amount of it get's in the way of engines.
Prinegon:
I actually like H-Hours Idea. Internal storage would be best. Those external batteries would totally burst the stiletto's capability for stealth. And since todays military vehicles (airhicle?) get more and more stealthy it would feel wrong for a future military fighter to be such radar visible.
To start a rocket for a jet it doesn't need much, since the jet just has to drop the missle. The actual start of the missles engine would first happen in its free fall. So there is nothing against missles being stored on a roundeel over a dropping chamber.
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