Development > Artwork

New design for Stiletto interceptor model?

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Destructavator:
OK, I've been using the Stiletto model as it is with test videos for a new intro and such, and there's some things about it that bother me a bit, making me think we could use a new model for it:

1 - If it was really built as it is depicted by the model, with those dimensions, I doubt it could fly like a jet:  How the hey could those little, tiny, itty-bitty wings that look more like fins provide enough lift for normal flight?

2 - It really does look a lot like a helicopter, just with the top rotors ripped off.  I'm wondering if whomever originally designed it started it out that way and then made a quick and dirty change to try to change it into a jet.

3 - Looking through the data source I found a Blender file, although it doesn't have the texture source components (they appear to be missing, not packed into the file), and it doesn't have a high-detail (high-poly) version very suitable for video cut-scenes.

4 - It has markings and logos on it that I don't recognize, and doesn't have any Phalanx logo on it.

5 - I tried to alter it to make a high-poly version with more detail, just for rendering video clips, and it didn't work too well because, again, I don't have all of the original source components of the texture/skin.

I would be willing to come up with a new model for the Stiletto if needed - In fact I do have a partially finished small fighter aircraft on my hard drive that is about the same depicted size, and it wouldn't be too hard to touch it up a bit and display it here.  I also of course have the complete source for all of its texture and such.

Destructavator:
Would something along these lines (pics attached) work better, if small details were added and things were tweaked?

If not, I can always save this model for something else.

I remember some talk about replacing the Stiletto model anyways, a while back.

Edit:  The last pic shows the engines tilted, for vertical take-off/landing.  Also, although this is slightly larger and a little wider than the existing model, it's still much smaller than the Saracen and could probably be something that would still fit in a small hanger.

H-Hour:
My concern with this model is that it looks a bit generic. Even though the stilleto might seem to defy physics a bit, it has a distinct look (as does the firebird and herakles) and I think that is it's winning element.

However, if you do make a new model, I think you should kick the poly count up a lot, even for the in-game version. The model in the images here could definitely use some extra polys around the engine and cockpit areas, and could use some smoother curves throughout.

I don't say this as criticism of the design style so much as a reminder that most of the artwork for the game is very old and poly tolerances have increased a lot, as far as I know.

Mattn:
as i've said we need a new model for videos anyway. the model we have is the landed version in "parking position"

Destructavator:
I agree that the proposed replacement I've come up with is a tad "generic" - However it isn't complete, and adding details and decals to really bring it out would be very easy.  By comparison, I can't do too much with the old, existing model because not all the source for all of the old one's details are available.

I don't mean to bash the old model when I say that, I don't like bumping existing artwork out like that, but I still feel that the old one should be replaced with something better.

That being said, should I go ahead and attempt to finish (add many details) to the proposed replacement I've come up with?  I could do so, then afterward we could all look at the more complete product and decide if it would make a worthy replacement.

I'd also like to add that making a crashed version of my proposed replacement (as listed in the needed models) would be very easy for me, while doing so for the old one would not.

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