Development > Artwork

JA2-like hud

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Bartleby:
i never played ja2 and i dont see anything special in those screens. do i miss a thing?

why off topic? we are discussing other games hud.
btw. admins are never off topic :P.

mor2:
the difference is that he wants to separate the interface into two parts, the soldier bar and the "action" bar.
the first shows only portraits and gives you general info (weapons/health) the second is used for more detailed.

bayo:

--- Quote ---, would it be possible to keep the current HUD as another alternate, please?
--- End quote ---
Yes, but if we create this new thing it will be another alternate, it will not became the default one.


--- Quote ---@bayo, i know you can make them small, the question is if you should?

wasn't this one of the biggest critics regarding UFO:ET interface that the portraits was too small and that it wasnt personal enough?
--- End quote ---
That is funny cause, http://www.cpugamer.com/downloads/UFO:%20Extraterrestrials/117794980310.jpg look like what i would like for the second screen. I dont see this little heads small, it is only an help we a better feeling than number, but it is only something we can click on, no more.
* About the global view only, we can do some improvment by reusing concept we often see with phone (touch-drag motion) or with dock bar (magnification by changing element sizes). I mean we should not think about that now, cause we can't do all this things at the same time.


--- Quote ---also if we make the weapons so small, does it matter if we actually draw them or make an icon to represent what they are, its not like we have such huge verity and i for once prefer to know if its a sniper/heavy/closecombat/etc so i know what role this soldier play in my team.
--- End quote ---
* I dont think icon is the right way... i mean to force user to learn new kind of consept he see nowhere. User already must learn weapon look, i dont think it is a good idea to learn more.
* if icon is a group for soldiers (sniper/heavy/closecombat). I dont really like the idea, anyway, It need to know what it will look like, how we can edit it... how, when, where... no body will implement it. Then it is another subject too hard to think about it on this thread. Plus, i think weapon image is more useful in this case.

BTW talking about phone: minimalistic hud for phone is an interesting subject. Multiplayer party need only few screens. Thats maybe a work we can do (anyway i dont know about phones and 3D).

mor2:
too bad i am new, so only now i figured out that the alt.hud, which i was asking about before is not just an extension library but actually a different layout. (was there a screenshot of it in the whole 10p thread  >:()

anyway, bayo, i dont understand what stops you from making the JA2 like hud, you already have most of the things you want in a.hud, separate it in two panels which you flip between with two buttons, then adapt it to what you want and when its done, post it here and we try to dress it in some graphics... (you know there is many very talented people on the forum, i bet at least one of them is good at this, if not i'll give it my best shot)

which is what i do, right now i am testing some other colors scheme, since only grey/green is depressingly annoying to work with, i am trying a bright theme so i can work with wider range of greens (does it have to be green?!?!?!?), probably i am going to need to darken them a little to keep the mood.

bayo:

--- Quote ---an extension library
--- End quote ---
?

Most of the main panel is not ready. And it is the more importante screen. Here some improvment. We need to display the soldier name (done), a button for stats (not done), soldier navigation (done). Maybe we can found better layout, i dont know. I think it is already a big improvment from the default HUD, then if it work well, we can overwrite the default one with this one.

Anyway, nothing is magic, implementation need a lot of work, and i have no time. Then i prefer to have something "final" and doable than a draft or an incredible new GUI.

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