Development > Artwork
Intro Video (specific) planning thread
Crystan:
Thats what i got so far :)
http://www.mediafire.com/?lccwmw4w7fkmk10
Hertzila:
--- Quote from: Destructavator on October 21, 2010, 04:35:32 pm ---The white blocks are just part of the HUD, which would scroll when the aircraft changes heading or pitch. I just thought they would add a little bit of a nice touch, but they don't have to be there - I admit I don't know a lot about real fighter aircraft HUD setups. Taking them back out would be easy.
--- End quote ---
I get your point and I do think they would be nice. However, right now they're too big, wrong color (arguably) and wrong way. Admittedly, neither have I been inside an actual, modern jet fighter, most of my knowledge comes from flight (combat) sims.
Worst thing IMO is that they clip annoyingly: In the lower right they're on top of each other, which looks bad and confusing. They're also usually more green, with the setup being: top for heading, right for altitude, middle or right top for pitch and left for speed, usually with numbers in the middle of each.
The HUD also usually shows the weapon and remaining ammo in the lower left.
Pics from ARMA2 coming in a moment to explain what I mean.
Destructavator:
--- Quote from: Crystan on October 21, 2010, 05:21:10 pm ---Thats what i got so far :)
http://www.mediafire.com/?lccwmw4w7fkmk10
--- End quote ---
Oooh! This set of sound FX sounds lovely - As a test I mixed it with the video to see how they would go together (I couldn't resist):
http://www.destructavator.com/92dl/Intro_b.avi
Yes, when a final video version is in the works, I think sounds like these would be perfect - The only hard part might be getting them to integrate with any music so there aren't any parts where the sounds and music are "fighting" for attention. One way is to have the music only in some of the video, not all of it, but the sound FX throughout - If it is done right, I think it would work well.
@Hertzila: Hmmm... I'm feeling more and more like I should just leave the bars out altogether. I now think that would be much easier then trying to fully imitate a complete, realistic fighter aircraft HUD, especially since I really don't know what trends are going in the field and have no idea what would be expected ~80 years in the future.
Air combat sims, at least for computers, unfortunately have to cram everything to fit onto a computer screen with a different shape and dimensions than a real cockpit, so I guess what this comes to is to not try to re-create such a HUD, unless someone with real flight experience comes to this forum and can really help out with this.
Until then, I'm probably going to leave those bars out then.
Hertzila:
--- Quote from: Destructavator on October 21, 2010, 06:34:57 pm ---@Hertzila: Hmmm... I'm feeling more and more like I should just leave the bars out altogether. I now think that would be much easier then trying to fully imitate a complete, realistic fighter aircraft HUD, especially since I really don't know what trends are going in the field and have no idea what would be expected ~80 years in the future.
Air combat sims, at least for computers, unfortunately have to cram everything to fit onto a computer screen with a different shape and dimensions than a real cockpit, so I guess what this comes to is to not try to re-create such a HUD, unless someone with real flight experience comes to this forum and can really help out with this.
Until then, I'm probably going to leave those bars out then.
--- End quote ---
I don't mind. I didn't expect you to completely re-create the whole cockpit. Just thought those might be useful to you (or anybody else) intending to model the cockpit and the HUD once the intro is more final.
I don't expect the look of HUD change all that much in the following years however. Mostly we'll be able to implement more colours and actual pictures (like that UFO close-up) into it but the I'd think the basic look would stay similar.
E: One idea for a HUD radar. Basically a simpler looking version of the one already in the video.
Crystan:
Well i think that music/sound mix thing is not a real problem - its just a matter of how the music is used. We can reduce the volume of music slightly if we want to highlight sounds. Or else we can use/compose music that is in harmony with the sounds.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version