Development > Artwork
Intro Video (specific) planning thread
Destructavator:
http://destructavator.com/92dl/Intro2_a.avi
OK, these are a few more ideas put together, actually starting from the very beginning of what might be the whole video. This is a clunky draft, still only goes about half-way through for the entire thing, has some parts that are too fast or too slow, and the space scenes especially will be re-done to look better.
I still need more models for the city scene, when the Stiletto fights the UFO, and a high-detail pilot and cockpit interior.
Now if you'll excuse me, I need to take a short break from this as I've got other projects I've neglected that need a little more attention for a while (day or two), before I really get back into this.
Edit: I've also got more work done on the HUD, but I haven't put it in this video yet.
Bartleby:
every video is better, destructavator. just missing the little video of the ufo in the hud of the plane. liked that.
can or cant u write some english things on the video?
(best with in a typewriter-style *g*. not nice from me just to make suggestions, but i like ure work)
something like:
- when u see the earth and the ufo:
"earth 2084" or "year 2048"?
- when u see the snowy montains:
"Mumbai, year 2048, afternoon"
hm... or a translated intro like in starwars is needed.
is a later translatet textoverlay possible?
i know there was a discussion about that, cant find it and cant remember latest solution.
EDIT: wasnt the mainship in the orbit bigger?
mor2:
--- Quote from: Destructavator on October 24, 2010, 03:16:15 am ---http://destructavator.com/92dl/Intro2_a.avi
OK, these are a few more ideas put together, actually starting from the very beginning of what might be the whole video. This is a clunky draft, still only goes about half-way through for the entire thing, has some parts that are too fast or too slow, and the space scenes especially will be re-done to look better.
--- End quote ---
looks good for only a "clunky draft", looking forwards for the next prev 8)
--- Quote from: Destructavator on October 24, 2010, 03:16:15 am ---I still need more models for the city scene, when the Stiletto fights the UFO, and a high-detail pilot and cockpit interior.
--- End quote ---
what the warehouse stuff didnt work for you? last time i used it with blender everything except the text worked perfectly(for some reason all the text on all models got screwed up)
or you need more specific examples? or ones with textures?
Mattn:
btw. don't forget to talk to winter or btaxis about this - e.g. afaik the carries must be a lot bigger.
the interceptor must get a higher res model for this, too. and the flight above the mountains needs some camera movement, otherwise it's a little boring, no? maybe rotate around the interceptor a little bit and then go into the cockpit of the interceptor.
Destructavator:
--- Quote from: Mattn on October 24, 2010, 01:52:57 pm ---btw. don't forget to talk to winter or btaxis about this - e.g. afaik the carries must be a lot bigger.
the interceptor must get a higher res model for this, too. and the flight above the mountains needs some camera movement, otherwise it's a little boring, no? maybe rotate around the interceptor a little bit and then go into the cockpit of the interceptor.
--- End quote ---
I've actually been waiting and hoping for BTAxis and Winter to comment, I'm not sure why they haven't said anything yet - I even left a PM for Winter over a day ago which he didn't answer - I'm guessing he's busy or occupied with something else at the moment (which happens, from what I know of him). Hopefully within a day or so before I really get back into this one of them will help provide insight on where various parts of this should go, what should be changed in what direction, etc.
I also see plenty of good ideas from others here I might want to incorporate.
Bartleby also brought up a good question: Are subtitles in an overlay possible? Could they be displayed in whatever language the player uses (used with .po files)?
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