Development > Artwork

Intro Video (specific) planning thread

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mor2:
here you go cockpit:
http://sketchup.google.com/3dwarehouse/details?mid=77d6e861316b1f1f25b8eabc772e51b0&prevstart=12
http://sketchup.google.com/3dwarehouse/details?mid=2df4aafdcaf5ec9bd4713685ae50fa13&prevstart=0

buildings (check also city):
http://sketchup.google.com/3dwarehouse/search?q=building&styp=m&btnG=Search&reps=3

pilots:
http://sketchup.google.com/3dwarehouse/search?q=pilot&styp=m&btnG=Search&reps=7

well every thing, just hit search  ;)  as far as i remember google sketchup warehouse are free to use and you can export to obj files from the none pro version.

bayo:
I dont think it is free according to the legal terms of the services. Google can do everything it want with the content from users, but external reuse is unclear, then it is not open source.

mor2:
clause 8.2 of term of service:
For the avoidance of doubt, you may modify, distribute, and create derivative works of Content uploaded by other users in 3D Warehouse.

 ;D


EDIT:
btw this model with a little adaptation is bad ass stiletto 
http://sketchup.google.com/3dwarehouse/details?mid=326e859d86a8078427eb9e7911a17418&prevstart=12

Hertzila:

--- Quote from: Destructavator on October 23, 2010, 05:45:54 am ---http://destructavator.com/92dl/Game_Intro_1.avi

OK, here's a very short segment with part of a new HUD that I'm working on.  It isn't finished yet, but if I were to continue something like this, would it work?

The thing on the right shows altitude, and the thing in the corner shows sensors/radar.

Keep in mind that this is for a craft some ~80 years in the future.

--- End quote ---

I think it would work. The crosshair looks a bit strange but I'm guessing that the unusual design is conscious.

Couple of ideas:
1. When the screen with the UFO appears, maybe have it zoom into that full picture instead of it appearing out of static.

2. For the wireframe screen, I think it would either have to go into the lower left where the UFO pic appears or replace the original radar screen (either the present one or the first video's).

3. I don't know if it was just for simplicity in the initial rendering but I think the UFO shouldn't be moving in the same direction as the Stiletto is going, at least initially.


Ps. Weapons look great now!


--- Quote from: mor2 on October 23, 2010, 09:51:45 am ---EDIT:
btw this model with a little adaptation is bad ass stiletto 
http://sketchup.google.com/3dwarehouse/details?mid=326e859d86a8078427eb9e7911a17418&prevstart=12

--- End quote ---

Frankly it looks a hell of a lot like our Stiletto - minus the capability to load very different weaponry without actually modifying the craft.
That being said, I remember that we could use a new model for Stiletto. IIRC, the present model is too small for most of the weaponry it's supposed to have. Too bad that one artist didn't finish his model.
But this isn't exactly right topic to discuss this.

Crystan:
That hud looks much better. Is it possible to add a light glow to the hud? :) Oh and the Radar should stop pinging as soon as it detects the enemy craft and keep the circle at the longest range and track the enemy as a red dot (like a normal radar in any other game). Consequently the small Stiletto icon should be a bit more smaller, it feels like the radar has a range of 10 meters. ;)



I updated the soundtrack so it fits to the new video. I also uploaded another soundfile - i added music to it to test how the vid sounds with music.

without music: http://www.mediafire.com/?9lvfifbpbrwjr7i
with music: http://www.mediafire.com/?5gjrvz0k95kgg3e

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