Development > Artwork

Intro Video (specific) planning thread

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Destructavator:
@Bartleby and mor2:

Some of your points have already been discussed, a few of your ideas are already in the full storyboard plan (both of you).  The example video done so far is just that - a quick test and only partial segment.

I'd suggest looking back and reading the whole thread, as well as the sticky topic where the whole thing started (which I probably should have included in this thread as well - The fact that I didn't is my fault).

That being said, I've seen a few ideas in both of your posts I might add the plan - The whole thing is still a work in progress and far from complete.

Destructavator:
http://destructavator.com/92dl/Game_Intro_1.avi

OK, here's a very short segment with part of a new HUD that I'm working on.  It isn't finished yet, but if I were to continue something like this, would it work?

The thing on the right shows altitude, and the thing in the corner shows sensors/radar.

Keep in mind that this is for a craft some ~80 years in the future.

H-Hour:
I like the new hud. Here's a building for your city in .obj format, with .bmp files (couldn't get 3dsm to read png and didn't take the time to figure out). If this works for your needs (resolution, format) I'll try and do a few more.

Destructavator:
Thanks, this looks good, although for future obj structures please also include a material file with the textures.

In this case, the UV mapping is simple enough that I was able to re-map things and re-export in Blender.

I'll try this out very soon in Terragen 2.

Bartleby:
this hud is much better. i dont know if its easy to integrate, but here an other example inspirated by the added photo.
anyway. ure hud is already really good.

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