Development > Artwork

Intro Video (specific) planning thread

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Destructavator:
@Hertzila:

I like that (looking at your example graphic) - I think something simple like that would certainly work for the HUD without creating too much clutter, yes.

When the UFO is first detected by the Stiletto's sensors, perhaps a blip could appear - as well as the crosshairs - at the same time, which could look good if it is done right.

BTW, I've fixed the contrast for the Stiletto's weapons (quick example pic attached).

@Crystan:

I agree, there's several ways of doing it - although it will probably be more clear as to which way would be the best when the visual parts are all done.  I'm thinking what might be good would be to have subtle instrument sounds in-between silence when the Stiletto is by itself before it detects the UFO, then as it starts to chase it the music picks up, until finally it is more intense when combat takes place.

Destructavator:
Here's another idea:  When the UFO is spotted, detected, etc., at some point before chasing it the pilot could press another button and the aircraft computer could be shown quickly figuring out that the UFO is headed toward the city.  ("Uh oh, I've got to stop that thing before it reaches that city...")  Perhaps the computer screen could show a simple wireframe diagram with arrows and an icon for a city or something.

Crystan:
I like the idea.

Bartleby:
to the techdemo:
- well... is the stiletto scouting or does he already know that ufos are on earth?
  1. if he is scouting, why does he has that much rockets?
  2. if he is in war, why is he so slow?
- i dont like the fighters hud. should be green and with some lines and numbers
- the green sensor (the waves) are a) ugly wide b) why visual? i would delete them
- the terrain-graphic and pingsounds are great.

videoidea:
1. stiletto scouting. countrymusic in background. just like everything routine.
2. u  see an ufo flying very very fast from left to right
3. than u see a red flash on the radar
4. pilot says "holy shit" (in all translations, should be ok...)
5. u see the ufo in the left corner of the screen flying to a city (visual on the ground on the right)
6. u see the stiletto flying like in ure video, but faster, with red light flashing on radar right in front.
7. u can see a burning city from the stiletto-huds-view. (if burning not possible with engine: u can see through the stilettos-hud the ufo flying towards the city.
8. u see the ufo ai slogan/header (dont know word).

maybe i should watch "top gun" again. i think with a good storyboard with some aktion and speed, maybe a mysterious backgroundmusic, when u see or "feel" the ufo (like the white shark in "jaws" has), the intro will get great.

i love to see all the gui talk. and now that videodemo. u all really do a greta job.

mor2:
according to the ufopedia, we already know aliens are attacking (which is why they created us) so its more of patrol mission.


as for the tech demo my two cents, why make a stiletto at all? its not about interception. i like the scenario i read here, here is my take on it:
1.starts the same with peaceful town  (from here each part picks up the pace)
2. show our blue beauty from space, mother(carrier) ship pops to view from behind the camera, passing with engines roaring, sending "scouts" to earth    (btw i dont recall anything about motherships or carrier in ufopedia)
3.  we see the same radar screen with udo poping on screen (only its radar room on our base) then the alarm goes off, red light etc, running soldier boots in the coridor (easier than full models) and stilettos take off from the runway.
4. here there is no need for a movie just skip between good pictures of a dog fight(some thing for the imagination)  with last one shwing alien ship goes down.
5. here we are slowing down, showing an alien hesitantly going out of the ship streching this part and then bamb he got shot by phalanx troop.
6. zoom on his phalanx patch ....

and if you want to be real cheesy put the inception sound track  ;D

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