Development > Artwork
Intro Video (specific) planning thread
Destructavator:
(As I mentioned in the sticky thread, I'm breaking up discussion so each video has its own thread, and the sticky thread can be for general plans that apply to all in-game videos.)
http://destructavator.com/92dl/Intro.avi
This is a ~20 second test render of several clips put together. It doesn't start at the start of the storyboard plan because I don't have enough low-poly city buildings yet. It also skips some clip plans because I don't have a modeled cockpit and Phalanx pilot yet.
This is a work-in-progress, far from complete.
I'm thinking of seriously re-doing the radar screen display, but this is a start.
BTW, You've gotta admit - The Stiletto looks pretty bad*ss with those weapons shown mounted on it... (Shiva cannon and two mounted Sparrow missile launchers.)
I'm hoping to get mostly idea-feedback at this point, so I don't end up polishing something that won't get used.
Crystan:
Nice :) Ill add sounds to it right now. :)
Destructavator:
--- Quote from: Crystan on October 21, 2010, 03:53:35 pm ---Nice :) Ill add sounds to it right now. :)
--- End quote ---
You can use this to get a general idea of some of the sounds that will be needed, but as I said this isn't a final product and there will likely be changes before the final version.
Some other sounds that will be needed:
When the cockpit and pilot models are made, the pilot will be pressing buttons and using controls - might want to have a few button "click" sounds and beeps ready.
When the combat parts are rendered, we'll need explosions, missiles being launched, etc.
Hertzila:
Looking good, if you ask me.
You might want to insert that radar screen (assuming 0:08-0:14 is it) into the HUD. Perhaps so that the radar is where the UFO's picture will pop up shortly afterwards.
What were those white blocks on the bottom and left in the HUD?
Is the SHIVA and Sparrowhawks untextured or just simply painted black?
Destructavator:
The white blocks are just part of the HUD, which would scroll when the aircraft changes heading or pitch. I just thought they would add a little bit of a nice touch, but they don't have to be there - I admit I don't know a lot about real fighter aircraft HUD setups. Taking them back out would be easy.
As for the weapon models on the aircraft, I checked - Yes, the textures did load in the software, but I probably need to tweak some shadow/specular settings on them a bit. The same goes for the aircraft itself, so it doesn't look like it has low-poly shiny panels in a few spots.
As for the radar display, I understand what you're saying, I'm just not sure if it would really look good in the HUD or not. I suppose it depends on just how it is done.
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