Development > Newbie Coding

UI Adjustments.

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mor2:
its called nodes not classes  :-\ i assumed it was c++ with "widget" like classes used to make it easier for none programmers like me(thus the little wired sintax at places) but i guess its not, what language is it? its look very much alike.

and so can you access a node from another node callback event, i didnt see any variable declaration but i assume that any node can call any other node? or its something todo with confunc?

so can i do this:
onMouseClick( *nodename.invis = true

Kildor:
there is something-like C syntax, but it is not C. It is just declarative language. Also, confuncs look like mix of xpath and some other language.

bayo:

--- Quote ---...and so can you access a node from another node callback event, i didnt see any variable declaration but i assume that any node can call any other node? or its something todo with confunc?

so can i do this:
onMouseClick( *nodename.invis = true
--- End quote ---

I dont read before this message cause i am tired (but i will do it), anyway:
* We can access any nodes
* There is no variable declaration, but i am working on
* confunc or anyother work the same.

onMouseClick( *node:pathofthenode@invis = true

Please check http://ufoai.ninex.info/wiki/index.php/UFO-Scripts/ui/*.ufo and if the doc is not helpful, feed back or fix is welcome. The first entry of http://ufoai.ninex.info/wiki/index.php/How_to_script_UI show an example of node edition from another node.

mor2:
what about my initial question, will placing a picture or script in base/folder/script.ufo
will make the game load it instead if the script.ufo  in base/0folder.pk3   ?

bayo:
file from "homedir /base" overwrite file from "gamedir /base" which overwrite file from "gamedir .pk3".

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