1. i love how he put all the important stuff in together but it will be confusing to a lot of people.
2. i prefer bigger stats indicator over the useless huge soldier model.
3. there is a dead spot in the corner.
4. i really prefer the old level selector, this one makes me spend more time clicking it, going from floor to floor will be hell espcialy if you missed the floor by fast clicking, plus going from floor to floor means annoying flickering (probably the GPU may not like it as well.
5. i like the soldier selction bar with portraits but how will it work with16 soldier, slider? i prefer no portraits at all over shrinked ones.
on personal note, in UFOAI i have no "personal" connection, in other words i dont care about the individual soldiers, they are just functions to me, which is why i liked you bar with heavy/sniper/assult/two handed... icons. the soldiers just die (instead of being hospitalized for really long) you cannot arrange them, you cannot equip them(they part of ship crew) and many other little things that makes it so.
1. i prefer numbers over bars(or numbers with bars), the indicator on the map and the fire mod and every tool tip gives you numerical indication so bars alone just dont work.
2. its might be a very good idea to separate the TU from the other stats, it certainly gives much more room for maneuver.
3. as i said before i dont see the need in the small reload and aim buttons, when the ammo and weapon icons can be used for this for this instead of just looking pretty but its just my opinion and might not be technically applicable.
4. the info in your fire mode selection screen is more helpful than my copy/paste stats and i like that you too decided to place all the screens in one place.
EDIT: you just keep posting just before i do
in my previous post i just explained my general approach because up until now i was mostly posting screens without the why, so that now we can discuss them (p.s. by headshot i meant small buttons that require hard work to "hit" them) and in this post i referenced other works.