Development > Artwork
Video in-game cut-scene movie clip planning
bluereaper75:
Aight so here is my idea:
My idea would be a "battle: la" style intro sequence (if you are familiar with the movie).
1) open with a city. civilians walk and enjoy their lives in the peaceful calm of the urban environment.
Cut to:
2) a man in a military uniform working in a dark light room at a video monitor. a big partially concealed PHALANX emblem is on a wall in the background
3) camera moves back to reveal a scene of a large control room environment. setting the scene in the radar room of a phalanx base
4) camera zooms in on a big monitor showing earth. suddenly, a siren goes off.
5) the monitor screen zooms to show a satellite view of a small location on earth (say, new york city). several large red dots
cut back to:
6) the futuristic city. citizens look up into the sky. camera pans to reveal several harvesters screaming out of the sky onto the city, along with orbital entry vehicles that resemble comets impacting
7) the people begin to run in mass panic as the harvesters land and unload hordes of aliens (the first 3 main alien types).
cut to:
8) hand-held camera style news report footage of the aliens gunning down helpless people as security and police forces attempt to hold off the attack. ends with a shot of an alien shooting into a camera, causing it to fall.
cut to:
9) a scene of a wounded civilian crawling through the burning wreckage. an ortnok steps on him, and the camera zooms to the barrel of the plasma gun as it fires. cuts to black.
black dissolves to:
10) the phalanx logo on the side of a drop ship. camera zooms out to reveal a sizeable force of phalanx drop-ships and stiletto aircraft flying in formation over the burning city, ready for action
11) drop-ships land, and phalanx troops in combat armor jump out. camera zooms to the helmet of the lead soldier, fades to white
12) Title screen
iamaloner:
Here are my suggestion and it will be detailed and I hope you will aggree...
Prolouge(when game starts)...
Scene 1(flashback):
- first person view (you have ballistic googles and holding assault rifle)
- inside the transport helicopter (make it kinda futuristic for near end of 21 century)
- you hear screams and gunfire from outside
Scene 2(Lock N Load):
- exiting from helicopter with fellow comrades and start shooting at aliens behind debris
- partially or fully destructed vehicles, rarely some vehicle undamaged, alot of dead civilians and soldier
- building damaged, some are fully destruced, large UFO hovering above center of the city
Scene 3(run):
- you and your soldier are running and retreating as alien forces advance
- small UFOs shooting at buildings and armored vehicles near you
- near you bridge collapses
- you and your comrades find some cover
Scene 3(last stand)
- surounded by aliens, shooting and taking cover, some fellow comrades got killed
- decide to take rocket launcher and to fire at landing small UFO and UFO got hit and gets damaged
- some backup arrives and start regrouping while under heavy fire
Scene 4(push forward):
- Aliens advance, large CW infrantry corps arrives, mass losses, alien starts to have losses
- civilians get in the crossfire
- you got hit by an alien firearm in the torso (barely survives)
Scene 5(halt):
- advance of aliens are halted (rockets fired upon small ufos)
- you hear on radio that CW is going to fire an experimental rocket against main UFO
- CW troops advance and aliens are retreating
- you got order to retreat and to get in the transport helicopter
Its probavly short but its a good start...
Nokim:
--- Quote from: Destructavator on October 18, 2010, 04:22:14 pm ---- No language, written, printed, or spoken please. That would create localization issues, as we would then have to have alternate video clips and alternate soundtracks for every single language the game supports, which isn't really feasible - I personally wouldn't support such a thing.
--- End quote ---
You can use written language with subtitles. I mean something like ASS one, which can put text on any desired place over video and animate it so it looks naturally moving with object. In such way you have one video file and many subtitles (text files) for localization. I personally don't care about language of soundtrack if i have text in subtitles. It's so in movies and games alike. And usually original soundtrack is the best compared to localized ones.
geisthund:
Does anyone remember the original X-Com intro video? :) :) :)
Point being that a modern (non cheesy) cinematic video can be done - without any / with minimal voice, as long as appropriate text is used
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