Development > Artwork

Video in-game cut-scene movie clip planning

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Destructavator:
That's a problem - I've been trying to work with that city model and it is very difficult to "shoehorn" it into the terrain.  It isn't a flat and level model to start with, and I've been getting mixed results trying to get it looking decent on any terrain.

If I had individual structures though, that would be *much* easier, because then the Terragen 2 software can take each specific little component and automatically lay it flat on any background land or terrain, as well as automatically stopping at bodies of water, or steep cliffs, etc.  The T2 software has not only single model import, but "population" model import as well, so if I had a dozen building models it could place thousands of them, mixed up, on the terrain in an area.  It would be procedural placement (set by a random, but configurable, seed value) for rendering, and follow placement rules I specify (for spacing between models, rules for orientation, rules for how they lay on what parts of the terrain, etc.).  That would really be much easier to work with and work much better than one large city model.

In addition, for moving on to a different location, a video of a different city, I could just change the seed value for the structures, and avoid having an identical city for a different video clip.  The T2 software would do the rest.

Brettie-C:

--- Quote from: Destructavator on April 20, 2011, 02:51:02 pm ---Probably more like the second case you mentioned, I'd say - bits and pieces, which of course would go along with whatever the visual content is at any specific moment.  The soundtrack would of course also include plenty of sounds and SFX as well - Crystan could take care of most SFX, but if you have audio and sound creating skills we can always use contributions of more stuff.

--- End quote ---

well i have some experience with a audio program called fruity loops, all id need to do is get some software for the program and i could possibly create any kind of SFX you wanted wether it be dark and spooky or upbeat n cheerful. id need parts of the clip so i could find out what works with what and things like that but give me a shout when your ready for it and ill get to it.

Destructavator:

--- Quote from: Brettie-C on April 20, 2011, 06:19:55 pm ---well i have some experience with a audio program called fruity loops, all id need to do is get some software for the program and i could possibly create any kind of SFX you wanted wether it be dark and spooky or upbeat n cheerful. id need parts of the clip so i could find out what works with what and things like that but give me a shout when your ready for it and ill get to it.

--- End quote ---

OK, when some more artwork is available and the time comes for adding sounds, I'd suggest working together with (and getting to know) Crystan, who IIRC also uses the same software.

BTW, I actually design (code) DAW audio plug-ins, I'm in charge of a "family" of plug-ins that are also on SourceForge, although the current downloads for the project are rather old - If you don't mind waiting a couple of weeks, you'll see some new test releases for the project coming out soon, which will be light-years ahead of the current (old) VST downloads.  Most of the code base for the core processing of some new stuff is done, but it'll take time to get a new GUI together for a new release of my work (The old one is an overgrown mess), and I also hope to release a Linux port in LADSPA form at nearly the same time.  (I also have another project member, a guy I know, working on a Mac AU port, but he has a lot going on for him so it might be a while before any Mac versions are up for D/L.)  Some time down the road I plan to have some VSTi instruments and synths finally finished, but that won't be for some time.

Brettie-C:

--- Quote from: Destructavator on April 20, 2011, 07:21:17 pm ---OK, when some more artwork is available and the time comes for adding sounds, I'd suggest working together with (and getting to know) Crystan, who IIRC also uses the same software.

BTW, I actually design (code) DAW audio plug-ins, I'm in charge of a "family" of plug-ins that are also on SourceForge, although the current downloads for the project are rather old - If you don't mind waiting a couple of weeks, you'll see some new test releases for the project coming out soon, which will be light-years ahead of the current (old) VST downloads.  Most of the code base for the core processing of some new stuff is done, but it'll take time to get a new GUI together for a new release of my work (The old one is an overgrown mess), and I also hope to release a Linux port in LADSPA form at nearly the same time.  (I also have another project member, a guy I know, working on a Mac AU port, but he has a lot going on for him so it might be a while before any Mac versions are up for D/L.)  Some time down the road I plan to have some VSTi instruments and synths finally finished, but that won't be for some time.


--- End quote ---

looking forward to them VST's and also looking forward to working with you guys for the intro :)

edit: just found some 4-5 year old VST's i used to use lol so ill have a play around for a couple of weeks n get some more experience in creating different sounds

edit2: by any chance would you have any base kicks, claps n stuff like that?

parjlarsson:
I have extensive experience recording in-game WoW footage and editing in Final Cut Express.

See:

http://warcraftmovies.com/pv.php?t=3&l=parl2001
http://www.youtube.com/watch?v=S1392JvaDbA


Unf. I need to be jobhunting right now. But later on I might be able to help edit.

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