Development > Artwork

Video in-game cut-scene movie clip planning

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H-Hour:
p0ss posted in another thread a link to a 3d resource site and I noticed these models. Maybe they can work for your city fly-by scenes?

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Destructavator:

--- Quote from: H-Hour on March 09, 2011, 02:17:55 pm ---p0ss posted in another thread a link to a 3d resource site and I noticed these models. Maybe they can work for your city fly-by scenes?

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Ah!  Yes, these would be very nice, thank you.

Brettie-C:
what kind of sound track are you guys looking for? an actual full song or bits and pieces of music stuck together?

Destructavator:

--- Quote from: Brettie-C on April 20, 2011, 08:35:22 am ---what kind of sound track are you guys looking for? an actual full song or bits and pieces of music stuck together?

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Probably more like the second case you mentioned, I'd say - bits and pieces, which of course would go along with whatever the visual content is at any specific moment.  The soundtrack would of course also include plenty of sounds and SFX as well - Crystan could take care of most SFX, but if you have audio and sound creating skills we can always use contributions of more stuff.

First, though, I need more 3D models of stuff and artwork to get the visual parts together.  That is really the priority and area where things are lacking at the moment.  Once the visual content and such is together in "rough" (draft) renders, we would then worry about adding sounds and music, and timing all the stuff together.

Specifically, what I really need right now are outdoor man-made structures - mostly buildings, houses, skyscrapers, parking lots, landscaped areas, and such, for building outdoor scenes.  At the moment I can easily render lots of types of terrain, clouds, skies, bodies of water and such with the tools I have now, but for man-made structures and landscaped or developed areas I'm short.

H-Hour:

--- Quote from: Destructavator on April 20, 2011, 02:51:02 pm ---Specifically, what I really need right now are outdoor man-made structures

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What about that whole city model? Loads of buildings there and already packed into a city...

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