Development > Artwork

Video in-game cut-scene movie clip planning

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geever:

--- Quote from: Destructavator on October 20, 2010, 03:02:38 pm ---The only part I don't agree with is the choice of dropship, I think that for an intro we should only use technology available at the start of the game, and not include something that should be researched and discovered by the player.  This would also avoid newcomer feedback along the lines of "Hey, why does the dropship I see at the start of the game not look like the one I use playing the game?"

For the same reasons, I think the Phalanx craft shown in the intro should likely be Saracens.

--- End quote ---

The initial PHALANX base has Stiletto. A newcomer could say "Hey, why does the interceptor I see at the start of the game not look like the one I use playing the game?"

-geever

Destructavator:

--- Quote from: geever on October 20, 2010, 07:55:24 pm ---The initial PHALANX base has Stiletto. A newcomer could say "Hey, why does the interceptor I see at the start of the game not look like the one I use playing the game?"

-geever


--- End quote ---

Good point.  That wouldn't be hard to change, especially since I didn't render anything with Phalanx aircraft yet, so nothing is really wasted by making such a change at this point.

That's also good for another reason:  Many newcomers mistakenly think the Stiletto is a helicopter, because of the way it looks in the craft equip screens - If they see it in action in an intro video they'll realize right away that it isn't like that, which will clear up such misconceptions.

Hertzila:
You'll also have an easier time using the SHIVA Gatling gun, if you intend to use it. Saracen has no nose hardpoint and a Gatling mounted under the wing would look really strange.

Destructavator:

--- Quote from: Hertzila on October 20, 2010, 09:25:08 pm ---You'll also have an easier time using the SHIVA Gatling gun, if you intend to use it. Saracen has no nose hardpoint and a Gatling mounted under the wing would look really strange.

--- End quote ---

Yup, quite true.

I'm still tweaking shaders and colors on the mountains, but I'm going to do a test animation render, just a few short seconds total, to try some things out in the software.

Meanwhile, If someone else can get even a few low-poly buildings together to make the city look better, that would be good.

If no one else volunteers to do a high-poly detailed pilot and cockpit interior, I guess I can get started on that later, but not right away.

Destructavator:
OK, I've got a 20 second test render for all of you to feast your eyes on, however at this point I'm going to start it in a new thread - Given that we may eventually have multiple videos for the game, I think it would be best to keep this thread for general planning and info that applies to all in-game video plans, and plans for individual videos in separate forum threads.  Otherwise, down the road we'd have multiple video ideas in a big mess crammed into one thread, which would be chaotic.

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