Development > Artwork
Video in-game cut-scene movie clip planning
Destructavator:
--- Quote from: H-Hour on October 20, 2010, 10:57:35 am ---It's be worth getting a tally of what resources you need that you don't currently have. My thoughts:
1. Hi-poly pilot model at least from chest up, animated to look down (maybe use Origin's hi-poly soldier models?).
2. Hi-poly interior of an interceptor cockpit.
3. Hi-poly dropship? (If dropship is shown from far away only, then no hi-poly model needed. Same with interceptor.)
4. Animations of soldier models (assuming it use sOrigin's hi-polys), animated hi-poly civilians, and animated hi-poly aliens that are shooting.
--- End quote ---
1 and 2 are for sure, definitely going to be needed, not just for this video but also for a lot of other in-game video clips I have in mind. Some of 1 and 2 I'd be willing to tackle myself if no one else will. For 3 I think most of what we already have is adequate, although I would need a good interior modeled, for showing what soldiers do inside.
--- Quote from: H-Hour on October 20, 2010, 10:57:35 am ---I think this last scene is probably the most resource-intense of the series. An alternative ending that may be more manageable would be the following:
13. Dropship shown flying en route (Herakles).
14. Cut to interior of Herakles, screen shaking from the flight, soldiers strapped in. Big rumble, then the screen settles and the doors start to open. We hear chaos outside but only see the brightness of the light coming through the opening doors. Camera is framed in such a way so that as soldiers exit they block the light, screen fades to black.
This way you would still need the animations of soldier models, you'd also need a hi-poly interior of the herakles, but you wouldn't need all the civilians and aliens, or the destruction outside or any of that. I think creating and animating a chaotic scene would be a lot of work.
--- End quote ---
This sounds fairly good, I think I agree with this now that you've mentioned it. The only part I don't agree with is the choice of dropship, I think that for an intro we should only use technology available at the start of the game, and not include something that should be researched and discovered by the player. This would also avoid newcomer feedback along the lines of "Hey, why does the dropship I see at the start of the game not look like the one I use playing the game?"
For the same reasons, I think the Phalanx craft shown in the intro should likely be Saracens.
EDIT: For later in-game clips, we could use different craft, of course.
Crystan:
Thats a good idea H-Hour. I realy like the interior cockpit of the interceptor idea - so its also possible to do some airfight action from two perspectives - if it isnt to much work. Anyway i hope the interceptor using a minigun because i made a superb minigun sound that i want to use in that video at all cost. ;) (ill send a demo sound file to Destructavator because i dont want to share the source file with public)
Destructavator:
--- Quote from: Crystan on October 20, 2010, 03:19:14 pm ---Thats a good idea H-Hour. I realy like the interior cockpit of the interceptor idea - so its also possible to do some airfight action from two perspectives - if it isnt to much work. Anyway i hope the interceptor using a minigun because i made a superb minigun sound that i want to use in that video at all cost. ;) (ill send a demo sound file to Destructavator because i dont want to share the source file with public)
--- End quote ---
I just listened - Yeah, that's an impressive sound alright, something that certainly deserves to be used for something in at least one of the videos that gets put together. I think it would be good for the interceptor's cannon, when it catches up to the UFO and starts fighting it.
Please commit it to the data source - I'd hate for this one to get lost.
Also, can you make good jet engine sounds, for the interceptor craft when they do maneuvers in parts of the video? There will be a music soundtrack, so I wouldn't suggest constant noise from sound FX, but an occasional swoosh as an aircraft rockets by would be good.
Crystan:
Well i thought i would edit/make the sound track? :) (the sound-track, not the music) Anyway i already have a constant jet sound as well as various jet flyby sounds. One is already located in the sound/seq/ dir. It is used in the credits sequence.
Destructavator:
--- Quote from: Crystan on October 20, 2010, 04:40:38 pm ---Well i thought i would edit/make the sound track? :) (the sound-track, not the music)
--- End quote ---
Whoops! Sorry, I may have mis-communicated - I meant to imply that the final end-result product should have both music throughout the whole thing (custom-tailored to go along with what happens in the video), as well as some sound FX on top of the music.
I would definitely leave the sound effects up to you - you're really good at that. As for the music, I'd like to at least try to put together a music track that would work when all the video (visual part) is together, although if you also want to do some music you could certainly propose your own, and we could let people vote on which music track they like better.
Is this acceptable?
Sorry for being unclear - (American) English is my first language, and I've known the word "soundtrack" to sometimes mean sound effects, sometimes mean music, and sometimes mean both put together all in one - I probably could have said things in my previous post a better way.
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