Development > Artwork
Solution - Rendering large city for animation video cut-scenes
H-Hour:
I think Phalanx bases should be underground and pretty well disguised from the surface, yeah?
Destructavator:
--- Quote from: H-Hour on October 17, 2010, 10:22:32 pm ---I think Phalanx bases should be underground and pretty well disguised from the surface, yeah?
--- End quote ---
I agree, which is why I personally disagree with the way they are implemented in-game at present.
(Especially with the way that there are so many ways into the base that aliens can use in base defense missions - "Hey look! Aliens are coming! Let's open up the big, protective, huge hanger top doors so they have more ways to get in!")
Regardless, any building/structure models you have would be useful.
Origin:
I think we should probably storyboard something like this before beginning production. That way time wont be wasted doing things that wont be seen anyways, and we will know more or less the exact assets we will need.
Destructavator:
--- Quote from: Origin on October 18, 2010, 04:37:45 am ---I think we should probably storyboard something like this before beginning production. That way time wont be wasted doing things that wont be seen anyways, and we will know more or less the exact assets we will need.
--- End quote ---
True, I totally agree, and in fact this is something I brought up a long time ago in this project (IIRC over a year ago), although back then it kinda fell apart because I didn't have this software back then (Terragen 2 was in a beta phase and had issues at the time), or the skill at doing much decent modeling - So being lacking in both talent and tools, it didn't go too far and we didn't get any good in-game movie clips together that were really within means to create. We also didn't have any good new soldier models, we ran into issues trying to add new animations to the old ones, and there was even discussion about live acting with a video camcorder or something, which didn't take off.
Now though, things have changed. I will probably do a few test movie renders - short ones that probably won't go into the game - mostly so I can get some more experience with this Terragen 2 software and see what it can really do, as well as look at how I can do it, but by the time you finish the new soldier models, yes, we should indeed plan some stuff with storyboards and such.
Thrashard96:
why not just make a realistic game, that would give you a view from the satellite? it would be more difficult, but more interesting.
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