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Author Topic: [Solved] Not Getting into Battlescape  (Read 4112 times)

Offline mundus

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[Solved] Not Getting into Battlescape
« on: October 15, 2010, 01:01:30 pm »
hi, i'm new on the forum, and i'm not being able to get on battlescape mode, clicking on "enter Battle" looks like the same as click on cancel  :-\
here is my ufoconsole.log
Quote
2010/10/15 08:00:03 ----- network initialization -------
2010/10/15 08:00:03 libcurl/7.19.7 OpenSSL/0.9.8k zlib/1.2.3.3 libidn/1.15 initialized.
2010/10/15 08:00:03 ------ server initialization -------
2010/10/15 08:00:03 added 7 maps to the mapcycle
2010/10/15 08:00:03 ----- console initialization -------
2010/10/15 08:00:03 Console initialized.
2010/10/15 08:00:03 ------- video initialization -------
2010/10/15 08:00:03 SDL version: 1.2.14
2010/10/15 08:00:03 I: desktop depth: 32bpp
2010/10/15 08:00:03 I: video memory: 0
2010/10/15 08:00:03 I: Available resolutions: 1360x768 1024x768 960x600 960x540 896x672 840x525 832x624 800x600 800x512 720x450 680x384 640x512 640x480 576x432 512x384 416x312 400x300 320x240 (18)
2010/10/15 08:00:03 I: video driver: x11
2010/10/15 08:00:03 I: setting mode 4
2010/10/15 08:00:03 I: set swap control to 0
2010/10/15 08:00:03 I: 896x672 (fullscreen: no)
2010/10/15 08:00:03 I: got 8 bits of stencil
2010/10/15 08:00:03 I: got 24 bits of depth buffer
2010/10/15 08:00:03 I: got double buffer
2010/10/15 08:00:03 I: got 8 bits for red
2010/10/15 08:00:03 I: got 8 bits for green
2010/10/15 08:00:03 I: got 8 bits for blue
2010/10/15 08:00:03 I: got 0 bits for alpha
2010/10/15 08:00:03 I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation2010/10/15 08:00:03 GL_RENDERER: GeForce 7300 SE/7200 GS/PCI/SSE22010/10/15 08:00:03 GL_VERSION: 2.1.2 NVIDIA 260.19.062010/10/15 08:00:03 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 2010/10/15 08:00:03 2010/10/15 08:00:03 using GL_ARB_texture_non_power_of_two
2010/10/15 08:00:03 using GL_ARB_shading_language_100
2010/10/15 08:00:03 GLSL Version: 1.20 NVIDIA via Cg compiler
2010/10/15 08:00:03 using GL_ARB_framebuffer_object
2010/10/15 08:00:03 max draw buffers: 4
2010/10/15 08:00:03 max render buffer size: 4096
2010/10/15 08:00:03 max color attachments: 8
2010/10/15 08:00:03 using GL_ARB_draw_buffers
2010/10/15 08:00:03 max supported lights: 8
2010/10/15 08:00:03 max texture units: 4
2010/10/15 08:00:03 max texture coords: 8
2010/10/15 08:00:03 max vertex attributes: 16
2010/10/15 08:00:03 max texture size: detected 4096
2010/10/15 08:00:03 ...but using 2048 as requested
2010/10/15 08:00:03 Using low resolution globe textures as requested.
2010/10/15 08:00:03 SDL_image version 1.2.10
2010/10/15 08:00:04 SDL_ttf version 2.0.9 - we need at least 2.0.7
2010/10/15 08:00:04 ------- sound initialization -------
2010/10/15 08:00:04 SDL_mixer version: 1.2.8
2010/10/15 08:00:04 ... requested audio rate: 44100
2010/10/15 08:00:04 S_Init: No available audio device
2010/10/15 08:00:04 Modified render related cvars
2010/10/15 08:00:04 ------- input initialization -------
2010/10/15 08:00:04 0 possible joysticks
2010/10/15 08:00:04 no joystick found.
2010/10/15 08:00:04 ----------- parse scripts ----------
2010/10/15 08:00:04 50 script files
2010/10/15 08:00:04 47 ui script files
2010/10/15 08:00:06 Shared Client/Server Info loaded
2010/10/15 08:00:06 ... 99 items parsed
2010/10/15 08:00:06 ... 32 damage types parsed
2010/10/15 08:00:06 ... 80 map definitions parsed
2010/10/15 08:00:06 ... 29 equipment definitions parsed
2010/10/15 08:00:06 ... 10 inventory definitions parsed
2010/10/15 08:00:06 ... 20 team definitions parsed
2010/10/15 08:00:06 executing keys.cfg
2010/10/15 08:00:06 Unknown command "music_change" - wasn't sent to server
2010/10/15 08:00:20 CL_LanguageInit: language settings are stored in configuration: pt_BR
2010/10/15 08:00:20 ...using language: pt_BR.utf8
2010/10/15 08:00:20 SDL_ttf version 2.0.9 - we need at least 2.0.7
2010/10/15 08:00:20 ...registering 10 fonts
2010/10/15 08:00:20 134 static models loaded
2010/10/15 08:00:20 ====== UFO Initialized ======
2010/10/15 08:00:20 =============================
2010/10/15 08:00:20 Switch grab input off
2010/10/15 08:00:24 Change gametype to 'Campaign mode'
2010/10/15 08:00:24 --- save subsystem initialization --
2010/10/15 08:00:24 added base subsystem
2010/10/15 08:00:24 added research subsystem
2010/10/15 08:00:24 added campaign subsystem
2010/10/15 08:00:24 added hospital subsystem
2010/10/15 08:00:24 added market subsystem
2010/10/15 08:00:24 added employee subsystem
2010/10/15 08:00:24 added aliencont subsystem
2010/10/15 08:00:24 added aircraft subsystem
2010/10/15 08:00:24 added installation subsystem
2010/10/15 08:00:24 added ufostores subsystem
2010/10/15 08:00:24 added production subsystem
2010/10/15 08:00:24 added messagesystem subsystem
2010/10/15 08:00:24 added stats subsystem
2010/10/15 08:00:24 added nations subsystem
2010/10/15 08:00:24 added transfer subsystem
2010/10/15 08:00:24 added alien base subsystem
2010/10/15 08:00:24 added xvirate subsystem
2010/10/15 08:00:24 added messageoptions subsystem
2010/10/15 08:00:24 Campaign data loaded - size 4458784 bytes
2010/10/15 08:00:24 ...techs: 190
2010/10/15 08:00:24 ...buildings: 19
2010/10/15 08:00:24 ...ranks: 16
2010/10/15 08:00:24 ...nations: 8
2010/10/15 08:00:24 ...cities: 457
2010/10/15 08:00:24 2010/10/15 08:00:26 Loading savegame xml (size 45701)
2010/10/15 08:00:26 Loading savegame
...version: 4
...game version: 2.3
...xml Size: 535938, compressed? y
2010/10/15 08:00:26 Shutdown gametype 'Campaign mode'
2010/10/15 08:00:26 Change gametype to 'Campaign mode'
2010/10/15 08:00:26 --- save subsystem initialization --
2010/10/15 08:00:26 added base subsystem
2010/10/15 08:00:26 added research subsystem
2010/10/15 08:00:26 added campaign subsystem
2010/10/15 08:00:26 added hospital subsystem
2010/10/15 08:00:26 added market subsystem
2010/10/15 08:00:26 added employee subsystem
2010/10/15 08:00:26 added aliencont subsystem
2010/10/15 08:00:26 added aircraft subsystem
2010/10/15 08:00:26 added installation subsystem
2010/10/15 08:00:26 added ufostores subsystem
2010/10/15 08:00:26 added production subsystem
2010/10/15 08:00:26 added messagesystem subsystem
2010/10/15 08:00:26 added stats subsystem
2010/10/15 08:00:26 added nations subsystem
2010/10/15 08:00:26 added transfer subsystem
2010/10/15 08:00:26 added alien base subsystem
2010/10/15 08:00:26 added xvirate subsystem
2010/10/15 08:00:26 added messageoptions subsystem
2010/10/15 08:00:26 Campaign data loaded - size 4458784 bytes
2010/10/15 08:00:26 ...techs: 190
2010/10/15 08:00:26 ...buildings: 19
2010/10/15 08:00:26 ...ranks: 16
2010/10/15 08:00:26 ...nations: 8
2010/10/15 08:00:26 ...cities: 457
2010/10/15 08:00:26 2010/10/15 08:00:26 Load 'slot0' 18 subsystems
2010/10/15 08:00:26 ...Running subsystem 'base'
2010/10/15 08:00:26 ...subsystem 'base' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'research'
2010/10/15 08:00:26 ...subsystem 'research' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'campaign'
2010/10/15 08:00:26 ...subsystem 'campaign' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'hospital'
2010/10/15 08:00:26 ...subsystem 'hospital' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'market'
2010/10/15 08:00:26 ...subsystem 'market' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'employee'
2010/10/15 08:00:26 ...subsystem 'employee' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'aliencont'
2010/10/15 08:00:26 ...subsystem 'aliencont' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'aircraft'
2010/10/15 08:00:26 ...subsystem 'aircraft' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'installation'
2010/10/15 08:00:26 ...subsystem 'installation' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'ufostores'
2010/10/15 08:00:26 ...subsystem 'ufostores' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'production'
2010/10/15 08:00:26 ...subsystem 'production' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'messagesystem'
2010/10/15 08:00:26 ...subsystem 'messagesystem' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'stats'
2010/10/15 08:00:26 ...subsystem 'stats' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'nations'
2010/10/15 08:00:26 ...subsystem 'nations' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'transfer'
2010/10/15 08:00:26 ...subsystem 'transfer' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'alien base'
2010/10/15 08:00:26 ...subsystem 'alien base' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'xvirate'
2010/10/15 08:00:26 ...subsystem 'xvirate' - loaded.
2010/10/15 08:00:26 ...Running subsystem 'messageoptions'
2010/10/15 08:00:26 ...subsystem 'messageoptions' - loaded.
2010/10/15 08:00:26 File 'slot0' successfully loaded from compressed xml savegame.
2010/10/15 08:00:26 Unknown command "music_change" - wasn't sent to server
2010/10/15 08:00:26 Unknown command "music_change" - wasn't sent to server
2010/10/15 08:00:41 Free inventory slots: 953
2010/10/15 08:00:41 Calling subsystems
2010/10/15 08:00:41 ...subsystem 'base' - saved
2010/10/15 08:00:41 ...subsystem 'research' - saved
2010/10/15 08:00:41 ...subsystem 'campaign' - saved
2010/10/15 08:00:41 ...subsystem 'hospital' - saved
2010/10/15 08:00:41 ...subsystem 'market' - saved
2010/10/15 08:00:41 ...subsystem 'employee' - saved
2010/10/15 08:00:41 ...subsystem 'aliencont' - saved
2010/10/15 08:00:41 ...subsystem 'aircraft' - saved
2010/10/15 08:00:41 ...subsystem 'installation' - saved
2010/10/15 08:00:41 ...subsystem 'ufostores' - saved
2010/10/15 08:00:41 ...subsystem 'production' - saved
2010/10/15 08:00:41 ...subsystem 'messagesystem' - saved
2010/10/15 08:00:41 ...subsystem 'stats' - saved
2010/10/15 08:00:41 ...subsystem 'nations' - saved
2010/10/15 08:00:41 ...subsystem 'transfer' - saved
2010/10/15 08:00:41 ...subsystem 'alien base' - saved
2010/10/15 08:00:41 ...subsystem 'xvirate' - saved
2010/10/15 08:00:41 ...subsystem 'messageoptions' - saved
2010/10/15 08:00:41 XML Written to buffer (535905 Bytes)
2010/10/15 08:00:41 ------- Loading game.so -------
2010/10/15 08:00:41 not found at '/usr/lib/games/ufoai/base/ufoai'
2010/10/15 08:00:41 not found at '/home/mundus/.ufoai/2.3/base'
2010/10/15 08:00:41 not found at './base'
2010/10/15 08:00:41 not found at '/usr/share/games/ufoai/base'
2010/10/15 08:00:41 ********************
2010/10/15 08:00:41 ERROR: failed to load game library
2010/10/15 08:00:41 ********************
2010/10/15 08:00:41 Shutdown server: Server crashed.
2010/10/15 08:00:41 Unknown command "music_change" - wasn't sent to server
2010/10/15 08:00:45 Shutdown gametype 'Campaign mode'
2010/10/15 08:00:45 Unknown command "music_change" - wasn't sent to server
2010/10/15 08:00:45 Wrote config.cfg.
2010/10/15 08:00:45 Wrote keys.cfg


« Last Edit: October 15, 2010, 05:07:35 pm by mundus »

Offline bayo

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Re: Not Getting into Battlescape
« Reply #1 on: October 15, 2010, 02:08:06 pm »
Quote
2010/10/15 08:00:41 ------- Loading game.so -------
2010/10/15 08:00:41 not found at '/usr/lib/games/ufoai/base/ufoai'
2010/10/15 08:00:41 not found at '/home/mundus/.ufoai/2.3/base'
2010/10/15 08:00:41 not found at './base'
2010/10/15 08:00:41 not found at '/usr/share/games/ufoai/base'

that's the problem with the directory "/usr/lib/games/ufoai/base/ufoai" which mean nothing.

Your game.so should be ATM at "/usr/lib/games/ufoai/base/game.so". Maybe you can copy it at "/usr/lib/games/ufoai/base/ufoai" or in your home at "/home/mundus/.ufoai/2.3/base"...

And please, where come from your package? Which version...

Offline mundus

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Re: Not Getting into Battlescape
« Reply #2 on: October 15, 2010, 04:42:42 pm »
downloaded 2.3 from playdeb
btw, where are the archives, that i can copy to /usr/lib/games/ufoai/base/ufoai  :P

EDIT: Located the game.so file and copied to /home/USER/.ufoai/2.3/base    then Battlefield worked =D
Problem Solved
« Last Edit: October 15, 2010, 05:07:15 pm by mundus »