I use max with the md2 export plugin found on Svn (I think
), The md2s export just fine but the game crashes giving the error that modelname.md2 contains too many or no frames.
I did a quick search on on md2 limitations and found the number 512 mentioned as maximum frames, I assumed this to be correct.
I havent done any trial and error to see if i can get more frames in though, I should try exporting 513 and see what happens.
the frame number I tried exporting when i first noticed this was 800 something.
Its not a huge problem though, as the engine seems to interpolate between frames, when running animations at lower framerates with a lower number of frames.
I ran most animations at 30 fps during my initial tests, and that seems to be the cause of the missing interpolation I mentioned in a earlier post. (I guess the interpolation was still there, just going really fast?)
scaling down the animation times and running at 10 fps, makes the game interpolate. Just need to tweak the key frames a bit, as a few things can get lost as I scale the time.
Im not sure md3 supports animations in the engine.
edit: btw I'm also adding wakeup animations as requested. (im not sure if I should use a generic one for all wakeups though or one for each type of death.)