project-navigation
Personal tools

Author Topic: New Effects Showcase  (Read 9184 times)

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
New Effects Showcase
« on: October 06, 2010, 07:37:22 pm »
Here are some gifs of the new explosions. Because screenshots and pictures are not the best way to show the new particle effects i decided to make small gifs to show off the new effects. Be warned - the gifs haves a average size of 1,5 mb. So it may take a while if you dont have a fast internet connection.

Grenade Explosions
Rocket Explosion
Plasma Explosion

New:
Fire
« Last Edit: December 03, 2010, 02:40:28 pm by Crystan »

Offline Origin

  • Rookie
  • ***
  • Posts: 59
    • View Profile
Re: New Effects Showcase
« Reply #1 on: October 06, 2010, 09:02:52 pm »
Looks really good. Finally got to try out 2.4 today and the new sounds and effects are all awesome :D

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: New Effects Showcase
« Reply #2 on: October 07, 2010, 10:15:16 am »
Yeah Crystan, the new effects look good. I don't know anything about how those particle effects are created, so this could be off base, but I really like the grey smoke that comes out of the explosions. Would it be possible to put dark rather than bright spots on the front of those? I'm think that in explosions there is usually hte initial fireball, but debris is often not on fire when it shoots out. Not sure if that's possible or even if it would look good. Just a thought on my part.

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: New Effects Showcase
« Reply #3 on: October 07, 2010, 11:51:13 am »
If you think u can create some video in OGG or to push some video on YouTube, i think i can work to play it embedded to the wiki. For example for news. You lose a lot of quality in GIF, cause it use indexed color.

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: New Effects Showcase
« Reply #4 on: October 07, 2010, 01:32:50 pm »
@Origin
Thanks. :)

@H-Hour
Its relative easy to create ptl effects. You just have to go a bit through the material. Sadly there some things are missing or ill conceived like you cannot force non-weapon-bullet-ptls to point into direction it flys/moves or the actor faces. Oh and yes its realy easy to remove the fire. :)

@Bayo
ill see what i can do ;)
« Last Edit: October 07, 2010, 01:37:10 pm by Crystan »

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: New Effects Showcase
« Reply #5 on: October 26, 2010, 10:23:28 am »
Crystan, I checked out the new particle effects in latest dev-version & have to honor your work & tell you:

THOSE NEW FX LOOK GREAT !!!

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: New Effects Showcase
« Reply #6 on: October 26, 2010, 03:49:10 pm »

THOSE NEW FX LOOK GREAT !!!

Thx - and these are still outdated (like the current laser sounds - have some awesome laser&plasma sounds). Gonna upload them as soon as i overwhelm my self and set up GIT... ;)

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: New Effects Showcase
« Reply #7 on: December 03, 2010, 12:09:22 am »
New fire effect :)

Fire
« Last Edit: December 03, 2010, 03:53:58 am by Crystan »

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: New Effects Showcase
« Reply #8 on: December 03, 2010, 12:06:58 pm »
Looks good!

Offline PurpleCaterpillar

  • Rookie
  • ***
  • Posts: 32
    • View Profile
Re: New Effects Showcase
« Reply #9 on: December 03, 2010, 02:07:31 pm »
This fire does look good, but...
Isn't it the exact same one you posted on Oct 6th?

The link is exactly the same;
I suppose maybe you replaced the old file with a new one, but thought I'd ask anyway.

Also - BTW - is this fire caused by any weapon(s), or used exclusively in map building (e.g. for crashed UFOs)?

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: New Effects Showcase
« Reply #10 on: December 03, 2010, 02:26:32 pm »
No, i just updated the first post. Its just for crashfire and campfire.
« Last Edit: December 03, 2010, 02:31:40 pm by Crystan »

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: New Effects Showcase
« Reply #11 on: December 03, 2010, 03:18:39 pm »
I have a particle request: I'd like a particle that I could use for when glass breaks. I'm thinking just something that sends out grey bits everywhere. I could use this in the new alienbase and turn the glass windows into func_breackables.

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: New Effects Showcase
« Reply #12 on: December 03, 2010, 03:35:10 pm »
Okay dokey.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: New Effects Showcase
« Reply #13 on: December 03, 2010, 10:08:08 pm »
looks very nice

it looks like those are a lot of child particles... please keep in mind that they are maybe not very cheap to calculate ;)

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: New Effects Showcase
« Reply #14 on: December 14, 2010, 11:34:48 am »