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Attn Windows players with lag/slow performance w/2.4 dev builds

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LuckyLindy:
Gateway SX 2801 Slimline, Pentium Dual-Core E5700 @ 3.0 (3.2) gHz, 6 GB memory.  On board G45 Intel express chipset, however next week it will change to Radeon 5570 1 GB DDR2 SDRAM (dual screen support).

I am not a techy, I am an environmental geologist and I run memory intensive modeling software; ArcGIS, ModFLOW, and AutoCAD (I use slimline computers for deskspace).  These are running fine.  Windows 7 is updated and running fine and I ran Would in Conflict on medium graphics setting fine last night, however high detail settings caused it to lag.  My laptop is windows vista and the game (ufo:ai) runs fine, but I have cooling problems and don't like to run games on it and use it for fieldwork and presentations.  I was going to test company of heroes later, but it may be tomorrow (field work today).

Destructavator:

--- Quote from: LuckyLindy on November 18, 2010, 01:58:57 pm ---Gateway SX 2801 Slimline, Pentium Dual-Core E5700 @ 3.0 (3.2) gHz, 6 GB memory.  On board G45 Intel express chipset, however next week it will change to Radeon 5570 1 GB DDR2 SDRAM (dual screen support).

I am not a techy, I am an environmental geologist and I run memory intensive modeling software; ArcGIS, ModFLOW, and AutoCAD (I use slimline computers for deskspace).  These are running fine.  Windows 7 is updated and running fine and I ran Would in Conflict on medium graphics setting fine last night, however high detail settings caused it to lag.  My laptop is windows vista and the game (ufo:ai) runs fine, but I have cooling problems and don't like to run games on it and use it for fieldwork and presentations.  I was going to test company of heroes later, but it may be tomorrow (field work today).

--- End quote ---

After looking up your on-board video specs, it looks like that might be the culprit - From the information I've found your on-board video hardware really isn't meant for 3D gaming.  You certainly have enough standard memory/RAM for UFO:AI, and your processors should be fast enough, but the whole thing will only run a program as fast as the slowest component that that program needs.  It's not just about memory, and different programs use different resources.

I also noticed your on-board video is partially lacking in OpenGL support, which is what UFO:AI uses to render video.

Bottom line, I think once you get your new video card you should see a dramatic change in video performance and FPS.

Muton:
Disable gls sharders
options/video/extended

LuckyLindy:
I appreciate it...I took it back (actually before I read the above when it miserably failed Company of Heroes and ArcGIS was giving onboard graphics a fit) to best buy since I could not install my graphics card from its little cousin that I used prior without PSU issues.  Mine is a clear case of assuming it was the same basically made and "ass out of me."  I am replacing it with a HP quad core AMD Athlon II tower build with Radeon HD4350 and replacing the PSU with a 500w unit and upgrading to 8 gb memory.  Later I should be able to upgrade to higher grade components.  (HP P6654Y AMD 2.8 Quad Core, 4 gb (upgrading to 8 gb), 500w PSU upgrade.)  Can't complain, they threw in the 4 gb "no charge" (yeah right). Thanks guys!

LuckyLindy:
The HP makes a 1000% difference!  Game works perfectly.  To bad I lost all of my progress; oh well, I will just start over.

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