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(log) Actually got new build system to (partially) work on Windows 7

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Mattn:

--- Quote from: Duke on October 06, 2010, 09:14:13 pm ---@Mattn:
Is there any reason why we shouldn't put the CROSSBUILD stuff back in for a while ?

--- End quote ---

because it should get fixed, not hacked (i'm working on all this stuff).

did you try the new c::b project file already? (it's in the root of the ufoai checkout dir named ufo.cbp) the new one is just using the makefiles for compilation. (you have to fix your sdl-config to make this work)

Duke:

--- Quote from: Mattn on October 07, 2010, 04:41:08 pm ---because it should get fixed, not hacked (i'm working on all this stuff).

--- End quote ---
Sounds good. But I meant *until* it is fixed ;)


--- Quote from: Mattn on October 07, 2010, 04:41:08 pm ---did you try the new c::b project file already? (it's in the root of the ufoai checkout dir named ufo.cbp) the new one is just using the makefiles for compilation. (you have to fix your sdl-config to make this work)

--- End quote ---
I just did. After the usual slow start (which feel like a minute) it compiles nicely until the linker gives me those 2 million 'undef ref to ogg*' errors.

But I forgot to fix sdl_config ! So I looked into it and found that the prefix doesn't point to dave but instead is set correctly.
Maybe that is the reason for my local problems with ogg. Outdated codeblock.zip ? As far as I can tell the one I use is from September or October. *2009* !!

Mattn:
this only happens for ufo (client)? or also for other modules (e.g. testall)?

i've added ogg to ufo and testall now - please retry with latest master

Duke:

--- Quote from: Mattn on October 07, 2010, 10:04:15 pm ---this only happens for ufo (client)? or also for other modules (e.g. testall)?

--- End quote ---
I started C::B with the \ufoai\ufo.cbp you mentioned above. That only compiles game and ufo.
Which testall.cbp do you want me to use ?


--- Quote from: Mattn on October 07, 2010, 10:04:15 pm ---i've added ogg to ufo and testall now - please retry with latest master

--- End quote ---
I did. Some more warnings (casts and strdup), but NO linker errors :) Still terribly slow, though.

Duke:
btw this time I did a rebuild, which does not clean and build game.dll. Intended or bug ?

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