Development > Newbie Coding
Switch from svn to git without redownloading everything?
Kildor:
it is impossible to have local changes and update sources. you must commit (or slash, or do other magic commands) before each update.
bayo:
--- Quote ---it is impossible to have local changes and update sources
--- End quote ---
Are your sure? git fetch + git upbase will do the job, no ?
ManicMiner:
Bayo,
I'm a developer too and TBH I'm on a learning curve with GIT. But I don't have an internet connection capable of grabbing the 1.6GB needed to even USE it right now, so for me the problem is utterly academic. Several months ago, I had a whole 10mbit pipe at my disposal for the day and it was heavily restricted but I was still able to grab the whole with one http download - and that's how I got started.
Next time I'm in a hotel with a 10mbit pipe, you can be sure I will start working with GIT and will download the entire repository, and from that point on it will be easier to manage. Assuming of course that they don't have heavy internet filtering, proxy servers, firewall rules etc all conspiring against me... But I might not get that chance till Christmas.
Question: How can you be sure the developers are capturing all the bugs in 2.3 (until 2.3.1 is released) or 2.4, if people actually playing the game are dependent on playing a SVN build that's now over a month old?
If all you're hearing from non-technical players is retread (like "reaction fire" complaints) then they're not able to help you and you're not able to help them. If you want them to provide meaningful feedback they have to be able to play something that is at least VAGUELY up to date.
Nightly builds are over the top, but it shouldn't be a great hardship to post fortnightly builds of 2.3 in the runup to 2.3.1 coming out, start doing monthly downloads of 2.4 after 2.3.1 comes out. If you don't, then what I suspect will happen is that 2.3.1 will come out to a great fanfare, and you'll be swamped by people reporting bugs you never knew about because the GAMERS weren't playing the dev builds
Thrashard96:
--- Quote from: ManicMiner on September 28, 2010, 05:49:06 pm ---For my part there are two issues that could be addressed:
1. Imagine you were someone who doesn't know the first thing about SVN or GIT... and you went here: http://ufoai.ninex.info/wiki/index.php/Download. Compare and contrast, to the relatively painless, user-friendly walkthrough that Muton's build tool had going for it.
2. IMHO, the availablility of UP-TO-DATE playable dev builds for people who aren't developers, has totally dropped off the agenda since you switched to GIT.
Only a couple of weeks ago, there was someone complaining about RF bugs in the 2.3 game (which had been done to death). That person got given a response along the lines of, "download the source and fix it yourself".
We all knew there were builds out there that resolved that particular bug, begging the question why doesn't someone just update the OFFICIAL download link with a more recent release candidate, instead of mocking every poor noob who's only doing what I'd expect any newcomer to do in the first instance, i.e. download the game from the OFFICIAL link, play it, and report their findings on the forum instead of trawling through the forum for a nightly build and giving that a go?
FWIW I compiled 2.4 from the last SVN, and I've been handing it round the office to them as wants to play the game, and feedback's been great. But since we don't have occasional Muton prebuilds anymore and my build's now a month past its sell-by date, and I've been told there's no point offering that for download to anyone who's interested, what's the plan?
Is this game being developed for gamers, as well as programmers?
--- End quote ---
Well, doing it myself ended with an error called queue=qtrue, so i've stopped there.
Mattn:
we are also working on automated builds (nightly builds) with a buildbot instance. just stay tuned a little bit...
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