General > Discussion
Will 2.3.1 fix reaction fire?
Duke:
Could anybody plz say (or provide a link to) what the prob with RF really is you are talking about ?
Hertzila:
I'm pretty sure it's this.
dodon:
I think there are several problems:
* the reaction fire code is bugy (there was a patch for 2.4 that fixed the more important ones.)
* A lot of people complain, that the RF worked in 2.2 and it is broken in 2.3. But they might just remember the performance of their elite troops at the end of 2.2 and expect the same behaviour of the rookies in the beginning of 2.3 (and the players with more experienced troops usualy report, that RF works in 2.3)
* It is difficult to judge when RF "should work". (while an alien moves the player has to evaluate the wappon range, the TU the alien spent in view (of a soldier), the chances to hit a friend and the cances to hit a foe). So there might be some false bugreports.
To get better data i added a line to log the results of the mockshot. And I must say the mockshot is executed a lot but most of the time the hits on a enemy are below the necessary 30.
you can improve the "visibility" of RF to the player if you remove the test with the mockshot. But then you will get the following bug reports ;):
* RF is broken, the soldiers shoot but they never hit a target
* RF is broken, it wasts a lot of amo
* RF is broken, the aliens cheat with RF and always hit (well once in a while an alien will hit a soldier)
* ...
Duke:
So we're not talking about the handling of reserved TUs or that they don't react at all. It's just that they don't shoot/hit as often as the player *expects*.
I found this in the topic Hertzila linked to:
--- Quote from: Sarin on June 27, 2010, 01:34:25 am ---I gave 2.3 a good long play and have to say...RF is NOT bugged. The problem is that starting soldiers are just lame. From what I can tell, there are two things the matter in RF, Mind stat of soldier and TU cost of RF shot...once you get better soldiers, RF becomes quite reliable and deadly.
--- End quote ---
Hertzila:
Then there's also the reply 20:
--- Quote from: queue on July 09, 2010, 03:07:34 am ---After examining the source of 2.3 some time, I've come to conclusions, that:
RF can only be used by right hand.
Mind or speed skills are meaningless for RF.
There are no random parts, RF is fully predictable (and thus avoidable by AI).
It's buggy. Badly.
--- End quote ---
After which the same guy explains why it's bugged and how and a patch to fix it. And a patch tracker for those changes.
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