General > Discussion

Will 2.3.1 fix reaction fire?

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Waldschrat:
OK, here is what I tried: I pulled the most recent master, did a "Build->Clean workspace" and then tried to build the various projects in the workspace, that's the result:
ufo, ufo_ded and ufo_tests: can't open file 'build/projects/ufo.exe.manifest': No such file or directory
ufo_radiant: can't open icon file 'build/projects/radiant.ico': No such file or directory
ufo_model:
undefined reference to `R_UseActorSkin'
undefined reference to `R_LoadActorSkinsFromModel'

Maybe I'm doing something wrong here, because both files complained about as missing are in the directories where it looks like they should be.

Mattn:
c::b is looking for the printed path relative to build/projects - so creating a directory build/projects/build/projects with the two files in it should be a work-around.

about R_UseActorSkin, maybe a missing file.

mor2:
off topic, request if there will be a 2.3.1 can there be a deferential patch, DL another 0.5GB on this crappy WIFI here its a nightmare.
dont mind me i am just browsing the forum.

Waldschrat:
About the crash: That one vanished. I think I've just been too impatient. Looks like the loading screen is broken, but the game loads fine. I see the terminal when I start, then I get the loading screen with the progress bar still empty. Then the window just turns white and nothing seems to happen for a while. And then the main menu pops up.

Waldschrat:
Btw, how do you like your patches? git-format-patch output (mbox) or git-diff -p output (textfile)?

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