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Offline Mattn

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Re: first mapping attempt
« Reply #15 on: October 02, 2010, 10:40:08 am »
the texture (table tennis) was rescaled in master (to power of two) but not in ufoai_2.3

Offline tilli

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Re: first mapping attempt
« Reply #16 on: October 02, 2010, 05:03:42 pm »
Quote
I don't know. Checking my 2.3 installation, I don't see any good matches at the moment. Soon there should be nightly builds of 2.4 and radiant for windows, so you won't run into this issue any more.
Then I will wait for the 2.4 version and rework the map to final status then.

Quote
If you don't have any dropships your map can't be included in the campaign.
There are already maps without dropships in the campaign!
But of course I want my map in the campaign (if the devs want them), so please send the lesson about putting in a dropship and ufo.

tilli

Offline Mattn

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Re: first mapping attempt
« Reply #17 on: October 02, 2010, 05:05:13 pm »
oh wait - that wasn't correct - you can add a map to the campaign without a dropship - even without ufos (in fact there are already some maps without dropships and ufos)

Offline H-Hour

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Re: first mapping attempt
« Reply #18 on: October 02, 2010, 06:07:10 pm »
That's right, I forgot about maps like Bunker.

Offline tilli

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Re: first mapping attempt
« Reply #19 on: October 10, 2010, 08:42:52 pm »
ok, I think I managed to switch to dev 2.4 version
so here is the next upload of the map

tilli

Offline Mattn

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Re: first mapping attempt
« Reply #20 on: October 11, 2010, 10:36:56 am »
should we add this to data_source now?

Offline tilli

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Re: first mapping attempt
« Reply #21 on: October 11, 2010, 12:14:16 pm »
mattn: grĂ¼nes Licht,
but no warranties
and please rename it for the ingame use

Offline Mattn

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Re: first mapping attempt
« Reply #22 on: October 11, 2010, 12:18:56 pm »
rename to what? what should be the name for it? can you maybe provide a maps.ufo entry?

Offline H-Hour

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Re: first mapping attempt
« Reply #23 on: October 11, 2010, 01:06:41 pm »
Hey tilli, it's looking good. Nice work on the material file as well. Here are a few more things I found. Once you make these changes and let me know the new name for the map, I'll get it into /data_source/.

Do you want to try to get dropships going or not?

Offline tilli

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Re: first mapping attempt
« Reply #24 on: October 11, 2010, 01:36:38 pm »
h-hour, thanks for the quality control, I hope I got everything
the light are ok, so no changes there
no dropships or ufos for this map (it will stand as it is for the moment), the next one will include them (promise)

so next try for upload

can please somebody with more knowledge then me should fill out some things in the barbone .ufo

tilli

Offline Mattn

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Re: first mapping attempt
« Reply #25 on: October 11, 2010, 01:55:30 pm »
something like that

btw. please try to choose an english name - small_street e.g.

Code: [Select]
mapdef YOURNAME
{
map "YOURNAME"
description "_This is the description for YOURNAME."
multiplayer true|false
teams XX
gametypes {
1on1
1on1on1
2on2
2on2on2
coop2
coop3
coop4
}
maxaliens 8

aircraft
{
craft_drop_firebird
}

// ufos
// {
// }

terrains
{
grass
mountain
}

cultures
{
western
}

populations
{
village
rural
}
}

Offline tilli

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Re: first mapping attempt
« Reply #26 on: October 11, 2010, 07:56:31 pm »
sorry, of course it has to be english
thanks for the infos on the .ufo

Offline p0ss

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Re: first mapping attempt
« Reply #27 on: January 30, 2011, 01:25:06 pm »
Great work tilli, I hope we see more from you :)

Offline bayo

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Re: first mapping attempt
« Reply #28 on: January 30, 2011, 02:06:02 pm »
btw the sandbox is veryvery red... it looks surrealist