Development > Artwork
Character animations
Origin:
Thanks mate. The link seems to be for some glsl patch though? edit: oh comments :P
Where can i get ufomodel?
MCR:
You can find the c:b project file ufomodel.cbp in ufoai\build\projects - You can compile it with Code::Blocks (source:src\tools\ufomodel\ufomodel.c) - It will generate ufomodel.exe in ufoai root.
I hope this info helps somehow.
But normally all the md2 files are processed & the mdx files generated during a standard build, so it should be enough to just add your md2s to base/models & start a full compilation to generate the mdx files for your models also...
MCR:
@ least this was the case when using svn & Muton's tool, but I am not sure how all of this worx with the new git system as I am not really familiar with it yet, but I am quite sure Mattn can answer all your questions...
MCR:
If you need the mdx file just upload the md2 files here & I will try to generate it for you ;)
Origin:
I hope to finish the remaining animations some time tomorrow, will upload all then :D
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