Development > Artwork
Character animations
Mattn:
--- Quote from: Origin on September 11, 2010, 07:05:16 pm ---The old models seem to have a transition animation from standing to crouched. I cant find this in the .anm file though, so my models instantly snap from standing to crouched. Anyone know whats up with that?
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this is lerped (linear interpolation of the vertices)
which remind me - it should be cool if you could do a stand up animation for the three death end positions. because we are able to revitalize an actor when it was stunned)
--- Quote ---Another thing is that weapon fire effects dont come from the weapon, they seem to come from slightly behind the model.
I thought this might be a missing tag (tag_muzzle) but this tag seems to be only needed for weapons, and no change happens.
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that should only be related to tag_muzzle for the weapon - maybe it's translated from the relative position of the actor hand tag positions, but i don't think so.
Origin:
--- Quote from: Mattn on September 12, 2010, 12:02:18 am ---
this is lerped (linear interpolation of the vertices)
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Alright, I dont know how to get it back though :(
--- Quote from: Mattn on September 12, 2010, 12:02:18 am ---
which remind me - it should be cool if you could do a stand up animation for the three death end positions. because we are able to revitalize an actor when it was stunned)
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yea should be doable.
I really dont understand the weapons thing. as you said it should only be related to weapons, and i havent changed any of them.
Origin:
Mostly done now, still need 2 death and the panic animation. However I realized too late that md2's can only contain 512 frames, so i nee to rescale and tweak the whole thing so will take a bit longer.
H-Hour:
Great, looking forward to it!
Crystan:
--- Quote from: Origin on September 13, 2010, 01:55:22 pm ---md2's can only contain 512 frames
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That really sucks. :/
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