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Author Topic: I just want to play a game .....  (Read 20619 times)

Offline Mattn

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Re: I just want to play a game .....
« Reply #15 on: September 30, 2010, 07:11:01 pm »
savegames and ufoconsole.log please

Offline romanovzky

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Re: I just want to play a game .....
« Reply #16 on: October 01, 2010, 01:23:05 am »
Here they go :)

Just select the crashed ufo next to the base in europe, that log was generated by that mission.

Offline ferralll

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Re: I just want to play a game .....
« Reply #17 on: October 02, 2010, 07:39:56 pm »
I am also having this problem.
I am unable to actually enter a mission while playing.  Even when I try to play a Skirmish game, it boots me back a screen instead of starting the skirmish.  

I assume that my log is pretty much the same as the person before me.  Because the same thing happens, I try to enter the mission,  and nothing happens except the music changes.  It does not usually crash, but just goes on with the mission still there ready to be completed.

(if you direct me how to get the ufoconsole.log ... I can give that to you.)

Here we go :
Code: [Select]
2010/10/01 00:18:34 ----- network initialization -------
2010/10/01 00:18:34 libcurl/7.19.7 OpenSSL/0.9.8k zlib/1.2.3.3 libidn/1.15 initialized.
2010/10/01 00:18:34 ------ server initialization -------
2010/10/01 00:18:34 added 7 maps to the mapcycle
2010/10/01 00:18:34 ----- console initialization -------
2010/10/01 00:18:34 Console initialized.
2010/10/01 00:18:34 ------- video initialization -------
2010/10/01 00:18:34 SDL version: 1.2.14
2010/10/01 00:18:34 I: desktop depth: 32bpp
2010/10/01 00:18:34 I: video memory: 0
2010/10/01 00:18:34 I: Available resolutions: 1280x800 1280x720 1152x768 1024x768 848x480 800x600 720x480 640x480 (8)
2010/10/01 00:18:34 I: video driver: x11
2010/10/01 00:18:34 I: setting mode 3
2010/10/01 00:18:34 I: set swap control to 0
2010/10/01 00:18:34 I: 1024x768 (fullscreen: no)
2010/10/01 00:18:34 I: got 8 bits of stencil
2010/10/01 00:18:34 I: got 24 bits of depth buffer
2010/10/01 00:18:34 I: got double buffer
2010/10/01 00:18:34 I: got 8 bits for red
2010/10/01 00:18:34 I: got 8 bits for green
2010/10/01 00:18:34 I: got 8 bits for blue
2010/10/01 00:18:34 I: got 0 bits for alpha
2010/10/01 00:18:34 I: got 0 multisample buffers
GL_VENDOR: DRI R300 Project2010/10/01 00:18:34 GL_RENDERER: Mesa DRI R300 (RV515 7145) 20090101 x86/MMX/SSE2 TCL DRI22010/10/01 00:18:34 GL_VERSION: 1.5 Mesa 7.7.12010/10/01 00:18:34 GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_provoking_vertex GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_MESAX_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_S3_s3tc2010/10/01 00:18:34 2010/10/01 00:18:34 using GL_ARB_framebuffer_object
2010/10/01 00:18:34 max draw buffers: 1
2010/10/01 00:18:34 max render buffer size: 4096
2010/10/01 00:18:34 max color attachments: 8
2010/10/01 00:18:34 max supported lights: 8
2010/10/01 00:18:34 max texture units: 8
2010/10/01 00:18:34 max texture coords: 8
2010/10/01 00:18:34 max vertex attributes: 16
2010/10/01 00:18:34 max texture size: detected 4096
2010/10/01 00:18:34 ...but using 2048 as requested
2010/10/01 00:18:34 Using low resolution globe textures as requested.
2010/10/01 00:18:34 not using GLSL shaders
2010/10/01 00:18:34 SDL_image version 1.2.10
2010/10/01 00:18:47 SDL_ttf version 2.0.9 - we need at least 2.0.7
2010/10/01 00:18:47 ------- sound initialization -------
2010/10/01 00:18:47 SDL_mixer version: 1.2.8
2010/10/01 00:18:47 ... requested audio rate: 44100
2010/10/01 00:18:47 ... driver: 'pulse'
2010/10/01 00:18:47 ... audio rate: 44100
2010/10/01 00:18:47 ... audio channels: 2
2010/10/01 00:18:47 Modified render related cvars
2010/10/01 00:18:47 not using GLSL shaders
2010/10/01 00:18:48 ------- input initialization -------
2010/10/01 00:18:48 0 possible joysticks
2010/10/01 00:18:48 no joystick found.
2010/10/01 00:18:48 ----------- parse scripts ----------
2010/10/01 00:18:48 50 script files
2010/10/01 00:18:48 47 ui script files
2010/10/01 00:18:52 Shared Client/Server Info loaded
2010/10/01 00:18:52 ... 99 items parsed
2010/10/01 00:18:52 ... 32 damage types parsed
2010/10/01 00:18:52 ... 80 map definitions parsed
2010/10/01 00:18:52 ... 29 equipment definitions parsed
2010/10/01 00:18:52 ... 10 inventory definitions parsed
2010/10/01 00:18:52 ... 20 team definitions parsed
2010/10/01 00:18:52 executing keys.cfg
2010/10/01 00:18:52 music change to van_theme (from PsymongN3)
2010/10/01 00:20:40 CL_LanguageInit: language settings are stored in configuration: en
2010/10/01 00:20:40 ...using language: en_ZW.utf8
2010/10/01 00:20:40 SDL_ttf version 2.0.9 - we need at least 2.0.7
2010/10/01 00:20:40 ...registering 10 fonts
2010/10/01 00:20:40 134 static models loaded
2010/10/01 00:20:40 ====== UFO Initialized ======
2010/10/01 00:20:40 =============================
2010/10/01 00:20:40 Switch grab input off
2010/10/01 00:21:01 Change gametype to 'Campaign mode'
2010/10/01 00:21:01 --- save subsystem initialization --
2010/10/01 00:21:01 added base subsystem
2010/10/01 00:21:01 added research subsystem
2010/10/01 00:21:01 added campaign subsystem
2010/10/01 00:21:01 added hospital subsystem
2010/10/01 00:21:01 added market subsystem
2010/10/01 00:21:01 added employee subsystem
2010/10/01 00:21:01 added aliencont subsystem
2010/10/01 00:21:01 added aircraft subsystem
2010/10/01 00:21:01 added installation subsystem
2010/10/01 00:21:01 added ufostores subsystem
2010/10/01 00:21:01 added production subsystem
2010/10/01 00:21:01 added messagesystem subsystem
2010/10/01 00:21:01 added stats subsystem
2010/10/01 00:21:01 added nations subsystem
2010/10/01 00:21:01 added transfer subsystem
2010/10/01 00:21:01 added alien base subsystem
2010/10/01 00:21:01 added xvirate subsystem
2010/10/01 00:21:01 added messageoptions subsystem
2010/10/01 00:21:01 Campaign data loaded - size 4458784 bytes
2010/10/01 00:21:01 ...techs: 190
2010/10/01 00:21:01 ...buildings: 19
2010/10/01 00:21:01 ...ranks: 16
2010/10/01 00:21:01 ...nations: 8
2010/10/01 00:21:01 ...cities: 457
2010/10/01 00:21:01 2010/10/01 00:21:03 Loading savegame xml (size 104297)
2010/10/01 00:21:03 Loading savegame
...version: 4
...game version: 2.3
...xml Size: 1292401, compressed? y
2010/10/01 00:21:04 Shutdown gametype 'Campaign mode'
2010/10/01 00:21:04 Change gametype to 'Campaign mode'
2010/10/01 00:21:04 --- save subsystem initialization --
2010/10/01 00:21:04 added base subsystem
2010/10/01 00:21:04 added research subsystem
2010/10/01 00:21:04 added campaign subsystem
2010/10/01 00:21:04 added hospital subsystem
2010/10/01 00:21:04 added market subsystem
2010/10/01 00:21:04 added employee subsystem
2010/10/01 00:21:04 added aliencont subsystem
2010/10/01 00:21:04 added aircraft subsystem
2010/10/01 00:21:04 added installation subsystem
2010/10/01 00:21:04 added ufostores subsystem
2010/10/01 00:21:04 added production subsystem
2010/10/01 00:21:04 added messagesystem subsystem
2010/10/01 00:21:04 added stats subsystem
2010/10/01 00:21:04 added nations subsystem
2010/10/01 00:21:04 added transfer subsystem
2010/10/01 00:21:04 added alien base subsystem
2010/10/01 00:21:04 added xvirate subsystem
2010/10/01 00:21:04 added messageoptions subsystem
2010/10/01 00:21:04 Campaign data loaded - size 4458784 bytes
2010/10/01 00:21:04 ...techs: 190
2010/10/01 00:21:04 ...buildings: 19
2010/10/01 00:21:04 ...ranks: 16
2010/10/01 00:21:04 ...nations: 8
2010/10/01 00:21:04 ...cities: 457
2010/10/01 00:21:04 2010/10/01 00:21:04 Load 'slot7' 18 subsystems
2010/10/01 00:21:04 ...Running subsystem 'base'
2010/10/01 00:21:04 ...subsystem 'base' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'research'
2010/10/01 00:21:04 ...subsystem 'research' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'campaign'
2010/10/01 00:21:04 ...subsystem 'campaign' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'hospital'
2010/10/01 00:21:04 ...subsystem 'hospital' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'market'
2010/10/01 00:21:04 ...subsystem 'market' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'employee'
2010/10/01 00:21:04 ...subsystem 'employee' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'aliencont'
2010/10/01 00:21:04 ...subsystem 'aliencont' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'aircraft'
2010/10/01 00:21:04 ...subsystem 'aircraft' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'installation'
2010/10/01 00:21:04 ...subsystem 'installation' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'ufostores'
2010/10/01 00:21:04 ...subsystem 'ufostores' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'production'
2010/10/01 00:21:04 ...subsystem 'production' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'messagesystem'
2010/10/01 00:21:04 ...subsystem 'messagesystem' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'stats'
2010/10/01 00:21:04 ...subsystem 'stats' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'nations'
2010/10/01 00:21:04 ...subsystem 'nations' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'transfer'
2010/10/01 00:21:04 ...subsystem 'transfer' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'alien base'
2010/10/01 00:21:04 ...subsystem 'alien base' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'xvirate'
2010/10/01 00:21:04 ...subsystem 'xvirate' - loaded.
2010/10/01 00:21:04 ...Running subsystem 'messageoptions'
2010/10/01 00:21:04 ...subsystem 'messageoptions' - loaded.
2010/10/01 00:21:04 File 'slot7' successfully loaded from compressed xml savegame.
2010/10/01 00:21:04 music change to van_geoscape (from van_theme)
2010/10/01 00:21:04 music change to van_geoscape (from van_geoscape)
2010/10/01 00:21:20 Free inventory slots: 844
2010/10/01 00:21:20 Calling subsystems
2010/10/01 00:21:20 ...subsystem 'base' - saved
2010/10/01 00:21:20 ...subsystem 'research' - saved
2010/10/01 00:21:20 ...subsystem 'campaign' - saved
2010/10/01 00:21:20 ...subsystem 'hospital' - saved
2010/10/01 00:21:20 ...subsystem 'market' - saved
2010/10/01 00:21:20 ...subsystem 'employee' - saved
2010/10/01 00:21:20 ...subsystem 'aliencont' - saved
2010/10/01 00:21:20 ...subsystem 'aircraft' - saved
2010/10/01 00:21:20 ...subsystem 'installation' - saved
2010/10/01 00:21:20 ...subsystem 'ufostores' - saved
2010/10/01 00:21:20 ...subsystem 'production' - saved
2010/10/01 00:21:20 ...subsystem 'messagesystem' - saved
2010/10/01 00:21:20 ...subsystem 'stats' - saved
2010/10/01 00:21:20 ...subsystem 'nations' - saved
2010/10/01 00:21:20 ...subsystem 'transfer' - saved
2010/10/01 00:21:20 ...subsystem 'alien base' - saved
2010/10/01 00:21:20 ...subsystem 'xvirate' - saved
2010/10/01 00:21:20 ...subsystem 'messageoptions' - saved
2010/10/01 00:21:20 XML Written to buffer (1292336 Bytes)
2010/10/01 00:21:20 ------- Loading game.so -------
2010/10/01 00:21:20 LoadLibrary failed (game.so)
2010/10/01 00:21:20 ********************
2010/10/01 00:21:20 ERROR: failed to load game library
2010/10/01 00:21:20 ********************
2010/10/01 00:21:20 Shutdown server: Server crashed.
2010/10/01 00:21:20 music change to van_geoscape (from van_geoscape)
2010/10/01 00:21:22 Shutdown gametype 'Campaign mode'
2010/10/01 00:21:22 music change to van_theme (from van_geoscape)
2010/10/01 00:21:23 Wrote config.cfg.
2010/10/01 00:21:23 Wrote keys.cfg
« Last Edit: October 02, 2010, 07:49:55 pm by ferralll »

Offline bayo

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Re: I just want to play a game .....
« Reply #18 on: October 02, 2010, 09:17:09 pm »
well, game.so is missing  ;D

Offline geever

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Re: I just want to play a game .....
« Reply #19 on: October 02, 2010, 09:28:31 pm »
I am also having this problem.

Code: [Select]
ERROR: failed to load game library

Packaging problem. Playdeb-maintainer's fault.

-geever

Offline bayo

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Re: I just want to play a game .....
« Reply #20 on: October 02, 2010, 09:32:30 pm »
But the game should test it at loading time if possible (and not only when we load the battlescape), it should fix many issues. Cause it is not the first time this lib is missing.

Offline Mattn

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Re: I just want to play a game .....
« Reply #21 on: October 02, 2010, 11:22:55 pm »
http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=commitdiff;h=4f7be2a547bc3f887992160f3d96c2c8c14c6955 and the following commit in the 2.3 branch fix the issue - 2.3.1 will have that fixed

Offline ferralll

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Re: I just want to play a game .....
« Reply #22 on: October 03, 2010, 09:48:57 am »
sorry... I am a newb...


Can you please spell it out for me, I have no idea how to make this work.
with ubuntu 8.04 the system froze at the end of the intro when I tried to compile 2.3.x, now I can not do the battle scape ( the best part ) and I would really apreciate the help if you could help me to try the new version.


Thanks, and if you can help, I will love you for ever

Offline bayo

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Re: I just want to play a game .....
« Reply #23 on: October 03, 2010, 10:17:35 am »
If you use the playdeb package, i think it need an update of it.

Else, maybe u an build the game by your own... and create this game.so file. But it is harder.

Offline Cyber Killer

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Re: I just want to play a game .....
« Reply #24 on: October 04, 2010, 08:39:26 am »
I updated today the package from playdeb (now version 2.3-1~getdeb2) and I can confirm it's broken ;-P. The battlescape works as before, but it impossible to enter any missions (nothing happens) or play skirmish (goes back to main menu).

Code: [Select]
Change gametype to 'Skirmish mode'
------- Loading game.so -------
LoadLibrary failed (game.so)
********************
ERROR: failed to load game library
********************
Shutdown server: Server crashed.
Shutdown gametype 'Skirmish mode'

Offline romanovzky

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Re: I just want to play a game .....
« Reply #25 on: October 04, 2010, 11:41:53 am »
I've informed them, but it would be really nice if some dev would contact them directly.  ::)

Offline Thrashard96

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Re: I just want to play a game .....
« Reply #26 on: October 04, 2010, 08:43:54 pm »
too expensive to call for me, anyways, carry on...

Offline Cyber Killer

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Re: I just want to play a game .....
« Reply #27 on: October 06, 2010, 07:53:13 am »
New package version on playdeb: 2.3-1~getdeb3 - the battles still don't work ;-P.

Offline ferralll

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Re: I just want to play a game .....
« Reply #28 on: October 06, 2010, 04:23:15 pm »
Same here (again).
They updated the playdeb version last night, so I installed the updates and could not get a mission or a skirmish game to work.  I also tried un-installing and re-installing the game, and still it does not work.

I tried to look for "ufoconsole.log" but there does not seem to be any found on the system. (I am not sure why that is... maybe I am looking for it wrong-ly, but last time I found it, I just did a search for the name, this time it gave no results)


Offline Mattn

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Re: I just want to play a game .....
« Reply #29 on: October 07, 2010, 06:59:42 pm »
it's in ~/.ufoai/base/ufoconsole.log