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ufoai 2.3 on OSX PPC Leopard - save game fails

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--- Quote from: virag0 on September 03, 2010, 01:33:40 am ---Hi,
I have compiled ufoai-2.3 for PPC on my late 2005 G5 (dual core pciE model) and it seems to work fine in skirmish and campaign mode,
--- End quote ---

Whoah.

I have got to see what's going on with your system.
Do you have a working 3d geoscape? Properly lit?

Please, I want to see a dmg even if it's not working correctly on saves.
Your log shows NVidia graphics; I've got graphics failing on two different ATI's. If it's literally an ATI driver issue (for mac supplied driver???), that's useful to know. (Simply enough: 2.2.1 worked, and 2.3 does not. What's changed in the rendering between the two?)

virag0:
Hi,
the game works perfectly except for the campaign save. 
I had to disable GLSL shading for everything to work.
I have  .dmg I can upload somehow if you want it.

I also have the corrupt save game which I will upload
for analysis.

Now, I seem to have 2 copies of the 2.3 source code.
They are both subtly different - the first thing I notice
is the build/install_mac.mk files are quite different.

The build that is working for me is a copy of the source out
of the cvs - it will make a full .dmg file that runs on my mac,
with all the libraries copies into the install root and it seems
to run fine except for the campaign file save. 
The second copy I am running compiles OK but faildswith a
stupid error on "@cp"  (I am not sure how cp is called in these build scripts but
they work differently in the 2 code branches) when I run
macinstaller - the ufo command itself dies with an mdx error
so I reckon this is a different package of code.   

If there is a place I can upload the .dmg, please let me know.


virag0:
Please see the attached save game file.....

I will upload my .dmg as soon as I get info....


Thrashard96:
talking about saves, may it be possible to tweak it a bit?

Mattn:
your savegame loads fine here (little endian) - so it looks like the save was correct - might be the loading

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