project-navigation
Personal tools

Author Topic: Artwork replacement thread  (Read 60560 times)

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: Texture replacement thread
« Reply #30 on: November 04, 2010, 01:31:58 pm »
Quote
The directories seem to be empty
Only cause the cron task is not yet running. I hope soon, else i will execute it with hands in few hours.

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #31 on: November 04, 2010, 11:54:33 pm »
Working now, great!

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: Texture replacement thread
« Reply #32 on: November 05, 2010, 10:22:18 am »
and here you have logs of generations, but i dont yet know why there is no images http://ufoai.ninex.info/licenses.log (maybe cause i missing to redirect 2> to the logs)

Offline Bartleby

  • Squad Leader
  • ****
  • Posts: 102
    • View Profile
Re: Texture replacement thread
« Reply #33 on: November 05, 2010, 12:16:18 pm »
no more "unknown" textures? cool. waiting to see ufo ai also in ubuntu-games soon :P.

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #34 on: November 05, 2010, 12:24:33 pm »
There are still 211 UNKNOWN, unfortunately.

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: Texture replacement thread
« Reply #35 on: November 05, 2010, 01:53:37 pm »
We should replace everything with a red texture  ;D

Offline Bartleby

  • Squad Leader
  • ****
  • Posts: 102
    • View Profile
Re: Texture replacement thread
« Reply #36 on: November 05, 2010, 06:22:47 pm »
not playing 2.4dev. cant see how many red textures there are atm. but the 211 unknown textures in the list are maked as unused. thats why i ask. some weeks ago there were 272 and all were used. was just so glad to see all that "unused" and cant imagine where the texytures could be used without maps. sadly there must be a mistake in that thinking.
anyway. did i already mention that i like to follow all ure progress :).

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #37 on: November 06, 2010, 12:57:00 am »
was just so glad to see all that "unused"

Good point, I didn't notice that! I think something must be wrong there.

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #38 on: November 06, 2010, 12:59:12 am »
Is it safe to say that these are also "SparX" and under GPL?

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: Texture replacement thread
« Reply #39 on: November 06, 2010, 01:03:44 pm »
image problem and unused problem is fixed now. Waiting for cron...

Offline p0ss

  • Rookie
  • ***
  • Posts: 37
    • View Profile
Re: Texture replacement thread
« Reply #40 on: January 23, 2011, 07:15:02 am »
I've started working on replacing the unknown textures, I know it says to keep the same resolution at the top of the thread, but in chat someone mentioned I should do them at a higher resolution so they can be scaled down later.  Anyway, here are the first couple so I can get some feedback before moving on to do some more. I've basically tried to make them so they looked the similar to the old versions, so that people wont notice a jarring change in their maps, but at the same time increase the resolution and general image quality. 

 Since there are attachment size restrictions in post replies, I've uploaded them to open game art

http://opengameart.org/content/kitchen-texture-pack

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Texture replacement thread
« Reply #41 on: January 23, 2011, 10:58:19 am »
Hey p0ss  :)

Very, very nice. These replacement textures look really good. Top !
One thing though: Could you also make normalmaps for them, or otherwise upload your sourcefiles with layers somewhere so we can more easily create those ?

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #42 on: January 23, 2011, 11:26:15 am »
Thanks p0ss! I've added the hi-res to our data_source and dropped in the replacements at low-res for our maps. You can see the commit to master here.

I've put them under GNU GPL 2 or later under the  name "p0ss". Is that alright? Would you like anything different?

Also, I noticed that the kitchen* set you did has one other texture that needs to be redone to fit the style of your textures. Would you be willing to do this one as well for us?

Offline p0ss

  • Rookie
  • ***
  • Posts: 37
    • View Profile
Re: Texture replacement thread
« Reply #43 on: January 23, 2011, 01:56:44 pm »
No worries, I've updated OGA, the zip now includes the oven (with its xcf) and all the normal maps(although they could be better), I was planning to include the washing machine too, but gimp crashed and I lost it, I'll redo it later.  I'm thinking of doing the japanese village textures next if no one else has dibs on them.

  The licensing is fine mate :)

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Texture replacement thread
« Reply #44 on: January 23, 2011, 02:30:56 pm »
No dibs have been called. ;)