Development > Artwork

Artwork replacement thread

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FWishbringer:
base/textures/tex_buildings/wall019.jpg
license: unknown

new texture:
author: FWishbringer
license: Custom (GPL Compatible)

FWishbringer:
base/textures/tex_buildings/japwall007.jpg
license: unknown

new texture:
author: FWishbringer
license: Custom (GPL Compatible)

FWishbringer:
base/textures/tex_shop/tetra004.jpg
base/textures/tex_shop/tetra005.jpg
base/textures/tex_shop/tetra006.jpg
Licenses: unknown

new texture:
author: FWishbringer
license: GPLv2 or Later

Created these entirely myself, with a little help of looking in our fish pond. They don't match the dimensions of the originals quite the same (the originals weren't ^2), however if you take a look at the original's used (see radiant/prefabs/misc/shop/tetra3.map) they weren't right to begin with. These are drop in replacements that actually match the prefab correctly.

In case anyone is curious, the product is labelled as 'Brazilian Tetra Flakes', and the side of the box actually says 'Now made with twice the fishy goodness for a healthy treat!!'. Is it fish food? Is it people food? You decide...

MCR:
FWishbringer aka Felyza, great work so far.

Please attach the high-res versions you made also and it would be nice if you could remake japwall006, too, then I will use that source to add 3 more japwall textures.

FWishbringer:
Been working on this one a while...

http://ufoai.ninex.info/licenses/textures/tex_vehicles/license-unknown.html
spocar001.jpg through spocar004.jpg
All go to radiant/prefabs/cars/car_blue.map

Had to do it the hard way, and use guess and check to find edges. Checked against uforadiant on the prefab, and in a level. Matches up correctly, gets rid of non-power-of-2 textures, and I'll license it under the GPLv2 or Later. (As per making-of, tires are based on a picture, rest is all out of my head into my editor...)

new textures:
author: FWishbringer
license: GPLv2 or Later

License plate I purposefully made using characters that look 'right' regardless of if they are mirrored... they were mirrored on the prefab, and weren't on a level... so now they look 'right' regardless, though order would be backwards.

(You can safely ignore my notes on the images... they don't show up... was from my hand made texture map....)

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